Mordenkainen's Polymorph

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mordenkainen's Polymorph

Instant

Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)

Stardragon on Help with Oko trickery

3 years ago

Looking for more cards like Kenrith's Transformation for my wonky transmog deck

so far I have Beast Within, Dance of the Skywise,Gift of Tusks,Mordenkainen's Polymorph,Ovinize,Polymorphist's Jest,Pongify,Rampage of the Clans,Rapid Hybridization,Snakeform,Startling Development,Turn to Frog,Frogify,Ichthyomorphosis,Lignify,Curse of the Swine,Transmogrifying Wand,Oko, Thief of Crowns and Terastodon in my main deck and

Here's a Link to my deck in case you need it Transforming Oneself . PS. if you think of clever or funny name for this let know as well

JANKYARD_DOG on Raw-Magecraft

3 years ago

A few spells I like in my magecraft decks:

Sejiri Shelter  Flip - Counters removal, and can make a creature unblockable or survive what would have been a tradeoff.

Mordenkainen's Polymorph - Grants stats, evasion, and can also make for a surprise blocker if needed. Doesn't take away abilities either so cast on a Luminancer you have a 6/6 Flying dragon that will still get bigger when/if you cast more spells.

Show of Confidence - Has the potential to be a finisher, especially when both Luminarch and Lightscribe are on the field.

Guiding Voice - Sure it's a sorcery, but it offers a permanent buff and a choice of lesson which can sometimes be better than a straight draw.

Kick in the Door - again, sorcery but haste and permanent buff can be nice and venture is pretty much always going to be scry 1 the first time, and if you get to the next level the treasure can help your fixing or a gobo for a chump blocker.

Sprite Dragon - I think trumps Apprentice, at least until it rotates. It flies, grows permanently with counters, is still evasive, and considering all the other dragons floating about it could be used defensively.

What you remove, if anything, I'll leave to you. Test some stuff out, see what works for you... hope it helps.

Edit: One more note, I'm not sure access tunnel is necessary and may be more harm that good, especially in a tricolor aggro deck. Just a thought, but if it works for you it works.

Have (1) reikitavi
Want (0)