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Talrand has found a friend in this lonely world and thanks to the help of ogre wardriver u get to pop 4/2 and 3/1 tokens with haste after super combinations of spells.Currently this deck runs off of 3 win conditions, Burn at the stake, flipped delver beat-down and swarming your opponents.

The typical hand is a young pyromancer turn two with a free counter or removal turn 3 then a Ogre battledriver turn for with 3 creatures on field. then you play not die magic until u realize you have 5 3/1 tokens and 5 1/1 tokens to swing for 20 in one turn.

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