Sideboard

Enchantment (4)

Instant (4)

Sorcery (3)


Maybeboard

Land (3)

Instant (4)


Hello, I'm Zane. I play MtG with my family in games of ~3-4 players in Legacy format. Any decks made from me will have this balance in mind, though truthfully we just build decks for fun and check power later. Deck size will be no more than 70 cards and will try to keep as close to 60 as possible. Leave any and all comments, I will eventually read them

Idea here is that Near-Death Experience will outright win you the game while Soltari Visionary can win games of attrition should NDE not be drawn. All cards are designed to keep you unassuming in a game where multiple decks can create win states. The Wanderer alongside multiple "Fog" cards keep you safe from aggro which is the base plan of this deck.

Blacksmith's Skill in the side board replaces Worship if a counter/control deck wants to play games. Dawn's Truce replaces Blacksmith's Skill if they try for board wipes or AoE destroy/exile.

Weaknesses:

Counters: too many counter cards can stop too many key cards which equals a loss

Sacrificing: While you can make cards indestructible and have little to no creatures, if you are forced to sacrifice what little you have, you may find yourself ill-prepared to win

Drawing: If the game drags on long enough without drawing key cards, an aggro deck can eventually overwhelm you without Wrath of God

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93% Casual

Competitive