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Heroic Reinforcements!

Standard Combo RW (Boros) Tokens

Gu1nn3ss727


Maybeboard


Alright, so this deck is mostly setup to combo with Heroic Reinforcements. With the right hand, you could win at turn 5 or definitely put you in a position to win. Mostly if you have the right hand to work with, you want to hold on to your creatures until you can play

A couple of sample plays:

You can attack freely during these turns, but again, you don't really want to lose any creatures so it all just depends on the board at the time. You'll probably be taking damage but hopefully lifegain will be enough to counter.

Turn 5 details:

Grand Total: 24 damage. 7 Lifegain on just turn 5, and 6 from the first 4 turns.

Second Scenario:

Repeat the same steps, except play History of Benalia on turn 3. Can be tricky to have 2 white mana on turn 3 but then turn 5 would look like this:

Grand Total: 30 damage, 5 lifegain

Everything else:

You could use a similar hand to above except just play Ajani's Welcome on turn 1 and play Queen's Commission on turn 3. You'll have less damage on turn 5, but you'll get 8 lifelink gain from the vampires and cat tokens.

I've got Justice Strike and Shock for removal. Act of Treason if you don't have many creatures you can just steal one of theirs and do some damage.

Triumph of Gerrard to let you combo with small creatures if you can't get all the cards you need. Maybe you have a Leonin Vanguard and a Goblin Instigator. Then Leonin Vanguard can get +1/+1 from his ability and +2/+2, flying, first strike, and lifelink from Triumph of Gerrard.

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Revision 1 See all

(6 years ago)

+2 Act of Treason main
-1 Ajani's Welcome main
+4 Haazda Marshal maybe
-2 Legion Warboss main
+4 Leonin Vanguard main
+3 Leonin Warleader main
+3 Lightning Strike maybe
-1 Mountain main
+1 Plains main
+1 Queen's Commission main
-1 Tajic, Legion's Edge main
+2 Triumph of Gerrard main