This is a U/G ramp-tempo-control deck. The early game is spent building your mana base while countering, bouncing, or polymorphing your opponent's threats. Finishing the game either consists of attacking with a couple of monstrified creatures, or polymorphing your Elvish Mystics and/or Sylvan Caryatids with Hour of Need at the end of your opponent's turn to swing with a host of 4/4 flying sphinx's out of nowhere. Genesis Hydra, Hydra Broodmaster and Prophet of Kruphix are all beasts in this deck. I know I want more of those, plus more Chord of Callings but I am unsure of what else to cut to accomodate those additions. The deck was mostly assembled by combining the Fate and Fury clash pack decks.

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