Encroaching Blight
Pauper
SCORE: 14 | 9 COMMENTS | 9633 VIEWS | IN 14 FOLDERS
Feb. 26, 2014
You will usually have an answer you need to a threat in your hand, or from the next draw or draw spell. The sideboard allows you to replace some of your removal for slower control match ups that have less threatening creatures, in order to control what they have in hand to answer with. Pro tip, do not skip land drops and punt games.
Mulligan Tips - Hands with less than three Swamps that are alright to keep include hands that resemble the following.
Two Swamps, one Bubbling Muck, one draw spell, one land fetch artifact, one removal spell (or discard spell depending on the match up and sideboard choices) and one Consume Spirit.
The other hand with less than three lands to keep is if it has two Swamps at least one Wayfarer's Bauble or at least one Armillary Sphere and at least one Sign in Blood or at least one Read the Bones.
An opening hand with only two Swamps can turn around fast with a land fetch and a draw spell.
You can keep a hand with five Swamps if it has two deck thinning spells. I.E. two Sign in Blood or Wayfarer's Bauble and Read the Bones or Sign in Blood and Armillary Sphere.
Never mulligan more than twice, the deck is very combo heavy and hungry for cards. More than two mulligans will leave you too starved for cards and risk running out of gas too easily.
Pauper Gauntlet Sideboard
Affinity - Your best option is to remain reactive. Try to hold back a Doom Blade for Atog but use Tendrils of Corruption and Corrupt more aggressively on their other creatures so your health total remains out of fling range.
I would remove 1x Read the Bones, 1x Consume Spirit, 1x Wayfarer's Bauble and 1x Pestilence
Bring in 4x Distress
Hexproof Auras - Remove 4x Doom Blade, 4 x Tendrils of Corruption, 1x Corrupt
Bring in 4x Duress, 4x Distress and 1x Swamp
If you have a spell that lets you look at their hand, that is priority. You must control their hand before they are allowed to entrench a solid boardstate. Second priority is card draw, third is ramping up your Swamp count. Use life steal spells only to keep your life total from dropping dangerously low. Always save casting a Pestilence for times when you need to clear an out of control board.
With the high amount of LD in the gauntlet lists, I removed 3x Dead Weight and added 3x Swamp to the sideboard. Dead Weight was only there for when you wanted to keep a creature weak but in play so pestilence remains on the battlefield.
Angler Delver - With their balance of board threats and control this will likely be the bane of the deck.
I would remove 4x Doom Blade 1x Sign in Blood, 1x Consume Spirit and 1x Pestilence.
Bring in 4x Duress and 3x Distress.
Never use a Bubbling Muck unless you have either seen their hand or you are certain they have no cards in their hand and/or mana open to cast a spell. If they have any cards and you have not seen their hand only initiate a combo as a last resort when the match is likely going to be lost if you don't try it.
Mono Red Burn - Against this type of deck where your opponent also has very few if any creature cards in their deck, it becomes a spell/player control match. Forsake all your removal and board control for hand/life control. Remove 4x Doom Blade, 4x Tendrils of Corruption and 4x Pestilence. Board in 4x Distress, 4x Duress and 4x Drain Life.
Delver - Delver is just aggro, they have weak control. Just keep control of the boardstate and keep your health higher than your opponents health and it should be an easy match. Not many sideboard options here.
Mono Black Control - This will be a harder match. I would drop 4x Doom Blade, 1x Corrupt and 1x Consume Spirit. Then board in 3x Distress and 3x Duress.
This deck is pretty simple to pilot, there is no need for deck by deck guides. If they have mostly noncreature spells, or if they run a lot of interference or counterspells, then drop some removal (Doom Blade first) and bring in some control (Distress first). here.
Turn 1 - Swamp Wayfarer's Bauble
Turn 2 - Swamp Leaden Myr
Turn 3 Swamp T, Myr Armillary Sphere sac the Bauble
Turn 4 Swamp T, Myr Crypt Rats sac the Sphere
Turn 5 Swamp Tendrils of Corruption anything they have on the board T, Myr to drop a Sphere or Bauble if you have one.
Turn 6 Swamp if you one T, Myr Bubbling Muck Crypt Rats for 10-12 damage.
I love the the Myr, he makes the mana I need to not waste a Swamp that could be making two mana.
Plus Drain Life only heals you for the toughness of the creature, Tendrils heals you for the number of Swamps you control no matter what damage the creature takes.
Sign in Blood over Read the Bones because it acts as a shock if you just need two more damage to win.
Crypt Rats is the only wrath in all of pauper and Tendrils of Corruption only targets creatures so its removal and heals you so that after you wrath you have more life than your opponent instead of nuking you both, why would I take Doom Blade over either of those?
The side board is for control match-ups that counter all your Consume Spirit and Corrupt casts.
February 25, 2014 3:55 a.m.
Sorry I misread the suggestion you were making, I did not realize all those cards were for the sideboard. I actually really like those choices, thank you for the suggestion I thought you meant I should remove all the spells I was using and put all those in instead.
February 25, 2014 4:33 a.m.
I am glad everything was clear at the end. It happens to make such a mistake, I did not mark it clearly enough perhaps.
In any case, the turn sequence you described is very iffy. There are a number of decks that can you before reaching turn 5. Hexproof GW, izzet cyclops, are such decks, affinity could very well kill on t4-5 as well. Being able to destroy 1 of their creatures on t5 is too late.
Dash hopes is a hopeful play, but it leaves the choice to the opponent, which is bad - you never get the result you want. I specifically suggested Dead Weight in the SB to answer affinity most cheaply.
Additionally, pilgrim's eye is not very good. It provides a meager body for its cost, and the effect is bad. something like Phyrexian Rager would be more suitable at the mana cost, as it is a better body and can draw a relevant card.
Additionally, I like the idea of dropping a bit of the acceleration (leaden myr is just awful, though it is the best in black for what it does). Actually, scratch that. Culling the Weak is common. This can give you a lot more flexibility, especially if used with Undying Evil . However, this will make you more focused on Drain Life effects.
Boza says... #1
I like the idea of bubbling muck. Very underrated gem right there. With all the things putting lands in your hand, you are going to be dropping a land every turn no matter what. Also, there is a good focus on ramping from 2 to 4 with the myr and the t1 bauble. However, to maximise redundancy, I would remove the myr for 3 Drain Life .
The sideboard however is a mess that does nothing. You need a lot more removal.
4 Doom Blade
4 Duress
2 Diabolic Edict
2 Dead Weight
1 Distress
2 Read the Bones
This way you can strengthen your control and aggro matchups.
February 25, 2014 3:03 a.m.