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Strategy

This deck's strategy is to ramp hard until we can get our hard hitters onto the battlefield. Those hitters being The Tarrasque, Koma, Cosmos Serpent, Cultivator Colossus, Ashaya, Soul of the Wild, and Mordenkainen. Alrund's Epiphany is here since we don't usually have trouble getting it in play.

Cyclone Summoner is easily the best card in the deck as he is a 7/7 that also wipes the board after casting. Paired with Ashaya, Soul of the Wild and it becomes a one-sided board wipe more often than not. Glasspool Mimic   is a great follow up to the Summoner as we can board wipe yet again while, keeping a 7/7 on the field.

Our main source of ramp comes from Quandrix Apprentice as he is the absolute G.O.A.T when it comes to getting lands in our hand. When he is on the battlefield and we have either a Divide by Zero or Field Trip in our hand, then there is no stopping our ramp plan. Paired with Cultivator Colossus, the apprentice allows it to go off with the number of lands we can rack up with it.

Druid Class provides even more ramp while also gaining us life and giving us a hasty creature land at level 3. Quandrix Cultivator is a nice body in addition to it's ramp ability.

Win Cons

    Outramp them with huge creatures

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94% Casual

Competitive