Removal
The deck is purposefully counter heavy to facilitate our permission based strategy. This means that the deck faces two potential issues.
- Some spells are going to get through the cracks.
- Decks that play "draw, go".
Our strategy for dealing with these issues lies within our other cards. Regarding spells that get through the cracks (I'm looking at you Carnage Tyrant), we have a couple of cards specifically for dealing with them. Doomfall is our answer for individual creatures that squeak through, like the aforementioned Tyrant. If our counterspell game is good and we limit opposing board to a single creature, then Doomfall will take care of a single creature, even if it is hexproof or indestructible. In some situations, we will allow low impact creatures to get past our counterspells and then return a large group of them to hand with River's Rebuke
Other Spells
Glimmer of Genius is our only draw spell. It is well known as a powerful card, and provides additional fixing through our Aether Hubs.
Torment of Hailfire is our endgame and the payoff that our permission based deck is working towards. Obviously, Gearhulk can get the job done on it's own. In the extreme late game however, an X=7 Hailfire to a creature-light opponent is going to be a backbreaker if not a flat out game ender. The deck is trying to fire off this spell with X being as large as possible, and our strict control shell and Spell Swindles treasure tokens will help us along.