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Instant (4)

Sorcery (4)


This deck is an introductory dive into the wonderful world of mill. The goal was to stay as close to 30 dollars as possible, and I feel it is still fairly competitive given that limitation. The deck is meant to be aggro, looking to remove an opponents library within the first 5 or 6 turns.

The main combo of this deck, would be to get Fraying Sanity up on turn 3, which will allow you to double the amount of cards your opponent is milling every turn after. The creatures in this deck are cheap and easy to get onto the board, but only really useful once you played one or two mill cards. I dipped my toes into black with Glimpse the Unthinkable because it sets up an easy turn 2 ten card mill, which would allow you to activate Jace's Phantasm. Its the most expensive card in the deck, but also is naturally one of the strongest.

Cards like Didn't Say Please and Winds of Rebuke allow for easy creature removal or counterspells, while still getting rid of cards from the library. They will allow you to survive long enough to remove their deck, force the draw, or murder them with flyers.

Currently looking into cards that I can add to the sideboard/use to change a few things up, so any help is very much appreciated!

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Comments

98% Casual

Competitive

Date added 9 months
Last updated 9 months
Legality

This deck is Modern legal.

Rarity (main - side)

20 - 0 Rares

2 - 0 Uncommons

28 - 0 Commons

Cards 60
Avg. CMC 1.90
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