Xander's Lounge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Xander's Lounge

Land — Island Swamp Mountain

(: Add , or )

This enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

indieinside on Grixis good stuff Bolas

1 month ago

Exiling all but the bottom card of target player's library is crazy!

I know that this is more of a budget build, but I would still recommend beefing up the lands a little. Reflecting Poolfoil would be great. The rest of the deck looks promising. what are your hopes for this build? Have you play tested it yet?

Here are some great duals that aren’t crazy expensive.

Filters

Ferrous Lake

Darkwater Catacombs

Shadowblood Ridge

Battle Lands - maybe a little money involved.

Training Center

Morphic Pool

Luxury Suite

Verge Lands - a little pricey, but not outrageous.

Riverpyre Verge

Gloomlake Verge

Blazemire Verge

Scry Lands - if they are going to come in tapped, gain something from it.

Temple of Epiphany

Temple of Malice

Temple of Deceit

There are also three Tri Lands that are great for a come in tapped land. All three colors, under a quarter. If it is coming in tapped, get something more out of it.

Crypt of the Eternals

Crumbling Necropolis

Xander's Lounge – I lied, this one is a little more than $5.

otttism on

2 years ago

Love the deck idea, a few things I noticed.

Most decks I’ve seen that play 3 or more colors only run 1-2 “triome” lands. They are great, but having 4 of Xander's Lounge could slow you down late game when you don’t wanna draw a tapped land.

Heartless Act is great removal but having turn one Fatal Push is key against the low to the ground decks.

I have been trying to make Search for Azcanta  Flip work since I started playing pioneer and the consensus I’ve reached is the same. It feels too slow.

Strategic Planning is a good card for graveyard strategies so maybe look at Impulse to replace it if you are looking for card selection. It digs one card deeper and it can be done at instant speed.

I’ve seen Memory Deluge used in most UW control decks and it has worked out great for them when it comes to card selection.

Lastly, Collective Brutality may seem rough but its flexibility is what makes it a great sideboard card. Maybe reducing the number of them and placing it in the sideboard will help show their potential.

Hope this helps out! Love the deck idea and hope to see other control decks get some traction.