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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Mentor's Guidance
Sorcery
Spell_Slam on
FAERIE DRAGON CANTRIP SPAM
5 months ago
I think you have some really nice ideas here. As you mentioned in your writeup, maybe there's just some streamlining to do.
Right off the bat, top-deck manipulation seems like it should be the backbone of your deck. Scroll Rack is the king among these cards and should definitely be a major include in your deck.
Otherwise, I think you could also be playing a ton of Miracle cards to really make your deck tick. They also work well wit your commander because they tend to have high mana costs as well. I'm thinking Temporal Mastery, Terminus, Entreat the Angels and maybe Banishing Stroke.
For some real cheese, Coat of Arms will win you a lot of games on the spot with your faerie army. I think it would be much stronger than a lot of the anthems you have in your deck, particularly Empyrean Eagle. I would just remove them all, honestly.
Elvish Mariner seems perfect for this deck.
If you get to your end step with both Feywild Caretaker and one of the blinkers, you will get to order your end of turn triggers as you like, which means you can always have initiative and make tokens by ordering the Caretaker on the bottom of the stack and resolving the blinks before it.
Some of your cantrips seem worse than other potential cards. I think that playing more card draw spells that can be reduced and then chained with your commanders ability might be the best. Mentor's Guidance seems perfect, Behold the Multiverse and Glimmer of Genius seem great for setting up, Cryptic Annelid can make something cost 6 less, and Gandalf, White Rider tacks on a scry to every spell you cast.
It seems to me that Obsessive Search and Clear the Mind could be easy cuts. Decanter of Enldess Waters seems unnecessary with already several other way to get no max hand size. Pixie Guide seems more fun than useful, though I see why it's there.
Matoya, Archon Elder seems like it was made for this deck.
Icbrgr on
Geralf's Hand-Stitched Goods
3 years ago
I like the idea here. I think this deck could use some drawpower to help dig for stitcher and relevant spells. Faithful Mending and Opt both seem like good inclusions/replacements for Mentor's Guidance/Curate.
Polaris on Lutri's Mechanics
4 years ago
Mentor's Guidance wouldn't copy that much. It makes a copy when you cast it, and only once. If you have one of the requisite creatures, you'll make a copy of Mentor's Guidance when you cast it. Then you can cast Lutri and make another copy of it, but neither of the copies will re-copy for having the right creature out. You'll just end up with three copies.
Beamsplitter Mage + Show of Confidence won't work quite how you're thinking either. Again, it's a "when you cast" trigger, so it'll only make copies once. Again, copying a spell isn't the same thing as casting a spell, so if Show of Confidence were your second instant/sorcerey spell, you'd cast it targeting Beamsplitter Mage, copy it from its cast ability, copy it with Beamsplitter Mage, and end up with three copies of the spell. Even if you targeted the copy from its cast ability on Beamsplitter Mage, it wouldn't trigger the Mage again because you didn't cast a spell targeting it.
The main thing to keep in mind is this: copies aren't cast, unless the effect explicitly says "you may cast the copy." Copies of Mentor's Guidance and Show of Confidence will only trigger to make copies when you cast them, not when you copy them (otherwise they'd just go infinite by themselves).
9-lives on Lutri's Mechanics
4 years ago
I'm talking about Lutri as a companion. Wouldn't Mentor's Guidance copy to make 4 of them? That would be a great drawing engine. And would Show of Confidence and Beamsplitter Mage work infinitely?
Gidgetimer on Lutri's Mechanics
4 years ago
Lutri doesn't really affect anything if he is already on the battlefield. He must enter the battlefield to trigger his ETB.
Show of Confidence and Mentor's Guidance make copies of themselves, but these copies are not cast. They are not one card combos by themselves. The only thing Lutri can do is make 1 additional copy.
Doublecast and Teach by Example copy the next card cast. Casting one and then the other will copy the second one cast (the copies still are not cast) Making the NEXT instant/sorcery get copied twice. Lutri can copy either of the spells, allowing for the next instant/sorcery cast after the two copy spells to be copied a total of three times.
If you cast Release to the Wind targeting a different creature and then cast Lutri you will be able to infinitely exile and then cast Lutri. You will need a third piece to generate advantage from this interaction.
9-lives on Lutri's Mechanics
4 years ago
Are these combos true with Lutri on the field?
Show of Confidence is a one card infinite combo.
Doublecast and Teach by Example used on each other with another card with Lutri is an infinite combo.
Release to the Wind is a one card infinite combo.
Mentor's Guidance is a one card infinite combo.

