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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Enduring Curiosity
Enchantment Creature — Cat Glimmer
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When this dies, if this was a creature, return this to the battlefield under the control of this card's owner. This is an enchantment. (This is no longer a creature.)
MortisAngelus on Card draw when adding +1/+1 …
3 weeks ago
Thank you all again for all the awesome suggestions!
I am well aware of all those "combat damage triggered" draws. But I want to not be restricted by combat damage. I already have Kutzil, Malamet Exemplar for that and was planning on complementing him with Bred for the Hunt. But now I am thinking of opting for Enduring Curiosity instead; why limit myself to drawing on combat with only +1/+1 counter creatures, and enduring curiosity also gives me another body to use an attacker.
But really, at this point, Toski, Bearer of Secrets is the best option.
Breena, the Demagogue is a very interesting card.
However, today I found a new (to me) card: Falco Spara, Pactweaver which essentially can capitalize on my collected counters.
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Thanks! But I dont think those cards fit my specific strategy.
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Yeah, but the angel is significantly better due to the evasion, and the additional synergy with Atraxa's lifelink.
Inspiring Call I feel like is the staple +1 counters matters card. It is literally reprinted in every deck now that cares about +1 counters. And yet I keep cutting it for spells.
Thanks to all of you again!
Evolvereaver on
New to Pioneer. *HELP*
1 month ago
I've played a lot of UB spirits even back in the day of Rakdos MDR and KarnDevotion. I believe that we've received a few quality of life support in the most recent sets.
Enduring Curiosity yes it is a four drop but you're a tempo-agro deck and this card even if it dies comes back as an enchantment. I'd recommend just running two in the main. Refills your hand and allows you to press the advantage that you worked so hard to gain.
No More Lies is better than Lofty Denial in my experience. It doesn't require you spending all your resources protecting your early drops just so you can send a card they wanted into the graveyard anyway. Sure it might seem better on game two, but adding in three RIPs against decks in the format that can consistently get graveyard use in the early game. 4 No More Lies in game 1 and adding in the RIPS afterward give you a better chance.
Malcolm, Alluring Scoundrel helps a lot is a 2/1 flash flying and has helped me draw many cards after enduring curiosity is down. I atmost recommend one of (it is not a spirit but it sure does come in clutch)
Sheltered by Ghosts gives +1/+0 ward 2 and lifelink also exiles a nonland permanent with no CMC restrictions.
I also have been experimenting with Seam Rip it's nice to be able to at least lock up the following
Cori-Steel Cutter Fear of Missing Out Artist's Talent Blade of the Oni Emberheart Challenger Heartfire Hero Manifold Mouse
to name a few that it has helped me out against.
Cards that I think that can be cut out or eventually phased out
Lofty Denial we just lack worthwhile early game spirits with enough protection to have the flying clause to be fulfilled. Sure it can stop a turn 2 play, but they could just pass and wait to kill your next creature.
Curious Obsession I used to love this card but at most I might leave it as a 1-2 of split with enduring curiosity. It provides no protection and the +1/+1 and forcing you to attack just makes some awkward situations. I got curious obsession I need to attack with at least a creature
NV_1980 on
Excruciate
2 months ago
This is great stuff! I'd really try to go overboard with draw based on hitting opponents. That definitely means cards like Bident of Thassa and Enduring Curiosity. Other fun cards I'd recommend would include more fun unblockables (when combined with Tetsuko) like Mist-Syndicate Naga, Mistblade Shinobi, Thousand-Faced Shadow and Veteran Ice Climber.
Crow_Umbra on
Neon Light Speed [Primer]
3 months ago
Nice! Keep me posted on how those swaps work out for you NV_1980.
I recently swapped out Enduring Courage for Sneak Attack in the last couple of months. Enduring Curiosity does some decent work in my Satya deck, so I have no doubts it'll work as a solid swap too.
NV_1980 on
Neon Light Speed [Primer]
3 months ago
Hi Crow_Umbra,
Wanted to let you know I've built this deck with some minor tweaks for play in our group. I've swapped Atsushi and Delina for Enduring Curiosity and Enduring Courage. Also swapped Mirror for a Urabrask's Forge and removed some of the deck's sorceries in favor of Aggravated Assault and another mana artifact. I still need to play-test it, but I have little doubts about it being a lot of fun to play.
Take care!
zogwart on
6 months ago
I like the deck, Vnwxt is a fun menace at the table.
I highly recommended looking into Flow of Knowledge, Emrakul's Messenger, and Unctus, Grand Metatect.
Unctus is good redundancy for Enduring Curiosity for one less mana, and without needing to connect in combat.
Emrakul's Messenger will make you blockers you can sacrifice for mana to pay for interaction.
Flow of Knowledge draws you enough cards to be a finisher with Aether Syphon, or Psychosis Crawler.
Polaris on Minklink mech and Enduring Glimmers
10 months ago
This is a weird one, but here you go. TL;DR: No. It'll crew fine. Why this is gets strange.
When Mindlink Mech returns, it'll be an Enchantment. It loses the Vehicle subtype since it's not an artifact, per rule 205.1a: If an object's card type is removed, the subtypes correlated with that card type will remain if they are also the subtypes of a card type the object currently has; otherwise, they are also removed for the entire time the object's card type is removed. It will retain the 4/3 printed in its text box, though this won't do anything while it's not a creature.
Where this gets weird is if you crew it. The first wrinkle is that crew abilities read "this Vehicle becomes an artifact creature until end of turn," which could be problematic since it's not a Vehicle. However, the version of the ability in the comprehensive rules reads thus: "Crew N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn." (rule 702.122a) So the crew ability still works.
When you do, the crew ability's type-changing effect takes precedence over Enduring Curiosity's type-changing effect due to the newer timestamp. But it gets weirder. Becoming an artifact creature is a specific exception to types being overwritten, per rule 205.1b: Some effects state that an object become an "artifact creature"; these effects also allow the object to retain all of its prior card types and subtypes.
So: when the crew ability resolves, Mindlink Mech will go from being an Enchantment with no power and toughness to an Artifact Enchantment Creature - Vehicle that's a 4/3. Then its "first becomes crewed" triggered ability will resolve and it'll become a copy of target creature and its type line will change to that creature's type line plus Artifact and Vehicle (and it'll remain 4/3 with flying). It will most likely lose the Enchantment type. Then at the end of the turn, both the crew and copy effects will expire, and it will return to being an Enchantment with no subtypes.
Chaospyke on Minklink mech and Enduring Glimmers
10 months ago
I have a Mindlink Mech and it dies while copying an Enduring Curiosity. When the Mindlink mech comes back, can it still be crewed and will die from 0/0 stats?
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