Enduring Curiosity

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Enduring Curiosity

Enchantment Creature — Cat Glimmer

Flash

Whenever a creature you control deals combat damage to a player, draw a card.

When this dies, if this was a creature, return this to the battlefield under the control of this card's owner. This is an enchantment. (This is no longer a creature.)

Evolvereaver on New to Pioneer. *HELP*

2 weeks ago

I've played a lot of UB spirits even back in the day of Rakdos MDR and KarnDevotion. I believe that we've received a few quality of life support in the most recent sets.

Enduring Curiosity yes it is a four drop but you're a tempo-agro deck and this card even if it dies comes back as an enchantment. I'd recommend just running two in the main. Refills your hand and allows you to press the advantage that you worked so hard to gain.

No More Lies is better than Lofty Denial in my experience. It doesn't require you spending all your resources protecting your early drops just so you can send a card they wanted into the graveyard anyway. Sure it might seem better on game two, but adding in three RIPs against decks in the format that can consistently get graveyard use in the early game. 4 No More Lies in game 1 and adding in the RIPS afterward give you a better chance.

Malcolm, Alluring Scoundrel helps a lot is a 2/1 flash flying and has helped me draw many cards after enduring curiosity is down. I atmost recommend one of (it is not a spirit but it sure does come in clutch)

Sheltered by Ghosts gives +1/+0 ward 2 and lifelink also exiles a nonland permanent with no CMC restrictions.

I also have been experimenting with Seam Rip it's nice to be able to at least lock up the following

Cori-Steel Cutter Fear of Missing Out Artist's Talent Blade of the Oni Emberheart Challenger Heartfire Hero Manifold Mouse

to name a few that it has helped me out against.

Cards that I think that can be cut out or eventually phased out

Lofty Denial we just lack worthwhile early game spirits with enough protection to have the flying clause to be fulfilled. Sure it can stop a turn 2 play, but they could just pass and wait to kill your next creature.

Curious Obsession I used to love this card but at most I might leave it as a 1-2 of split with enduring curiosity. It provides no protection and the +1/+1 and forcing you to attack just makes some awkward situations. I got curious obsession I need to attack with at least a creature

NV_1980 on Excruciate

1 month ago

This is great stuff! I'd really try to go overboard with draw based on hitting opponents. That definitely means cards like Bident of Thassa and Enduring Curiosity. Other fun cards I'd recommend would include more fun unblockables (when combined with Tetsuko) like Mist-Syndicate Naga, Mistblade Shinobi, Thousand-Faced Shadow and Veteran Ice Climber.

Crow_Umbra on Neon Light Speed [Primer]

2 months ago

Nice! Keep me posted on how those swaps work out for you NV_1980.

I recently swapped out Enduring Courage for Sneak Attack in the last couple of months. Enduring Curiosity does some decent work in my Satya deck, so I have no doubts it'll work as a solid swap too.

NV_1980 on Neon Light Speed [Primer]

2 months ago

Hi Crow_Umbra,

Wanted to let you know I've built this deck with some minor tweaks for play in our group. I've swapped Atsushi and Delina for Enduring Curiosity and Enduring Courage. Also swapped Mirror for a Urabrask's Forge and removed some of the deck's sorceries in favor of Aggravated Assault and another mana artifact. I still need to play-test it, but I have little doubts about it being a lot of fun to play.

Take care!

zogwart on

5 months ago

I like the deck, Vnwxt is a fun menace at the table.

I highly recommended looking into Flow of Knowledge, Emrakul's Messenger, and Unctus, Grand Metatect.

Unctus is good redundancy for Enduring Curiosity for one less mana, and without needing to connect in combat.

Emrakul's Messenger will make you blockers you can sacrifice for mana to pay for interaction.

Flow of Knowledge draws you enough cards to be a finisher with Aether Syphon, or Psychosis Crawler.

Polaris on Minklink mech and Enduring Glimmers

9 months ago

This is a weird one, but here you go. TL;DR: No. It'll crew fine. Why this is gets strange.

When Mindlink Mech returns, it'll be an Enchantment. It loses the Vehicle subtype since it's not an artifact, per rule 205.1a: If an object's card type is removed, the subtypes correlated with that card type will remain if they are also the subtypes of a card type the object currently has; otherwise, they are also removed for the entire time the object's card type is removed. It will retain the 4/3 printed in its text box, though this won't do anything while it's not a creature.

Where this gets weird is if you crew it. The first wrinkle is that crew abilities read "this Vehicle becomes an artifact creature until end of turn," which could be problematic since it's not a Vehicle. However, the version of the ability in the comprehensive rules reads thus: "Crew N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn." (rule 702.122a) So the crew ability still works.

When you do, the crew ability's type-changing effect takes precedence over Enduring Curiosity's type-changing effect due to the newer timestamp. But it gets weirder. Becoming an artifact creature is a specific exception to types being overwritten, per rule 205.1b: Some effects state that an object become an "artifact creature"; these effects also allow the object to retain all of its prior card types and subtypes.

So: when the crew ability resolves, Mindlink Mech will go from being an Enchantment with no power and toughness to an Artifact Enchantment Creature - Vehicle that's a 4/3. Then its "first becomes crewed" triggered ability will resolve and it'll become a copy of target creature and its type line will change to that creature's type line plus Artifact and Vehicle (and it'll remain 4/3 with flying). It will most likely lose the Enchantment type. Then at the end of the turn, both the crew and copy effects will expire, and it will return to being an Enchantment with no subtypes.

Chaospyke on Minklink mech and Enduring Glimmers

9 months ago

I have a Mindlink Mech and it dies while copying an Enduring Curiosity. When the Mindlink mech comes back, can it still be crewed and will die from 0/0 stats?

SlangNTrees13 on

10 months ago

Hey, really dig the deck! Ive been running it on xmage last few days and am well 70% win rate :)

One suggestion that made a big difference for me was to add some more non-knight mill to ensure we got knights in the yard. Just Mesmeric Orb (if you don't mind the hate) and Ripples of Undeath do the trick. Ripples is clutch as it mills and gives the option to tutor a non-knight card back to our hand in one each turn.

For knights, I switched probably 7ish to better suite my personal lower curve tastes, but a few ones I added I think are really strong to think about slotting in if you haven't caught them are Werefox Bodyguard, Ethersworn Adjudicator, Smitten Swordmaster and Knight of Dusk's Shadow.

Werefox is superb cause it's a reusable exile every time it hits the yard with commander damage trigger. Ethersworn although seems costly, is insanely good especially with Lightning Greaves added. (Ex. Had one game my Tithe was going off and I destroyed 4 creatures and untapped 5 times with Ethersworn in one main phase). Knight of Dusk I also think is clutch because I come up against a ton of combo lifegain ocelot pride etc. decks and this is a nice repeatable shut down effect for the deck that stops them in their tracks. Smittens adventure for one mana can also just end games and then you get your knight right back from his vacation for our other buffs.

I also think card draw addition is important with the draw / discard trigger and found myself running out of cards a few games too quickly, so I threw in Enduring Curiosity It does serious work with all our knights attacking and only 4 mana and returns as enchantment when it dies. Also another even lower cost one Dawn of a New Age has worked out really well for me and ensures us an extra card each turn once we get a few knights out for just 2 mana. Also added Mystic Remora cause we got blue why not.

My last real suggestion that has won games for me is adding Wonder all our knights having flying is just great and our draw discard and self mill is perfect synergy for it.

I lost The Circle of Loyalty for its high cost if we can't get the reduction and felt there's a fine amount of token production already (even though of course the theme is right on point!) and took out Basri's LT and a few of the other tribal buff lower mana cost knights for my mentioned additions. Also lost Swords for Toxic Deluge. Deluge is just so versatile, for just three mana it's too good a savior wipe I felt to leave out.

Sure you gone through sooooooo many knights for this one. I still have some pages to get through myself :D

Load more
Have (0)
Want (1) beesaurs