Elvish Berserker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Elvish Berserker

Creature — Elf Berserker

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Hobbez9186 on Elvish Anthem

8 years ago

So they aren't getting +1/+1 counters, they are just getting +1/+1, so the Bramblewood Paragon isn't doing what you think it's doing. It would literally only buff copies of himself (as a warrior) and the Imperious Perfect (as a warrior), and do nothing for any of your other elves. Also, Elvish Berserker really only works well if you can give him Lure somehow so that he gets a lot of extra power and toughness for forcing all creatures to block him, but again its just a buff until end of turn, not counters.

Did you try playtesting it with the list I put up there? It has several win conditions that can get there quickly by flooding the board with cheap elves for the first 4-6 turns and then turn 5-7+ you can do lethal damage without even having had to attack any turn before because of Biomass Mutation or Chorus of Might. It only gets stronger the more turns that go on and the more elves you get in play, and other than board wipe like Wrath of God single target removal won't slow you down enough. Even Languish, which would normally be devastating, might not be enough to take down your elves because of the Tribal Elf buffs from 8 of the creature slots in the deck, or the Biomass Mutation if you had to use it defensively. Drove of Elves is pretty important too because his Hexproof makes him exempt from most control and removal, and you should have a LOT of green permanents on the board to make him quite large. Copperhorn Scout would allow you to declare everyone as attackers and then use all of your mana elves to also tap again before damage is assigned to increase the potency of Biomass Mutation, which only changes their base power and toughness so they go from being 1/1 elves with bonus +1/+1 Anthem from several of your creatures to being as big as you can pay for (like 10 mana spent would make them all 8/8's) PLUS the +1/+1 buffs from the Champions and Perfects and Archdruid which should be way more than enough damage to win.

Not that you have to use my suggestions card for card, I just think you might have missed what I was going for and wanted to explain it in a little more detail.

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