Fog Bank

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fog Bank

Creature — Wall

Defender (This creature can't attack.)

Flying (This can't be blocked except by creatures with flying or reach.)

Prevent all combat damage that would be dealt to and dealt by this creature.

Idoneity on What happens when a First …

1 month ago

So, let's say I attack with a Longbow Archer. My opponent declares no blocks, and after first strike damage, I tap my Walking Sponge to remove first strike. Would it then deal normal damage? Would they take 2 or 4?

What if I do the same trick with Spirit of the Night? Through a blocking Fog Bank, would it trample over twice?

Edify me.

plakjekaas on One-card wins

1 month ago

Just want to mention the original 1-card win commander, Godo, Bandit Warlord which can tutor for Helm of the Host on entering. If you can equip the helm, you can attack as many times as you like, and anyone that doesn't have a blocker that can't die to damage (indestructible, or Fog Bank-like) will die to Godo's infinite combat copies.

theNeroTurtle on Arcades, Wallwhack and Gatekeep

6 months ago

I love Fog Bank because it essentially has indestructible against attackers. Other than removal, you have a permanent flyer that can block anything other than deathtouch, trample, and poison counters. He can handle any big banger keeping players from swinging something big at you.

ElJefefe on Arcades, Wallwhack and Gatekeep

6 months ago

Hey indieinside!

Thank you for the input (I'm new to the site). I was Pondering Fog Bank but I'm not sure if it might end up negating its own combat damage, it there an upside to it that I'm not seeing? I think I need to cut down on the amount of lands and will likely take out some of the more expensive cards to start with a budget friendly version then replace those with some other cheap defenders.

Cheers!

theNeroTurtle on Arcades, Wallwhack and Gatekeep

6 months ago

I love walls. No Fog Bank? If you do double brackets like rather than singles [X] your card links will work in the description.

theNeroTurtle on Wall-o-the-Bigs!

6 months ago

I have always wanted to build a Wall deck. If I do, my Commander is going 100% going to be Pramikon, Sky Rampart… No question about it.

No Fog Bank?

Wall of Water - kill attacking creatures?

Wall of Brambles – I love Regenerate, personally.

Living Wall – Because of Regenerate and because it is so old.

Shield Sphere – Free is always fun.

Suspicious Bookcase – I love this guy because you can activate it when your opponents are attacking each other.

Crashing Drawbridge – Haste is always pretty good.

kamarupa on Balaam__'s Challenge: Get Twisted

1 year ago

Thanks so much for the +1, approval, and thoughtful critique, Balaam__. I agree wholeheartedly.

My thoughts were: There's a not a lot of room for card draw and the deck has too many needs to be as narrow as Fabricatefoil is, but there with no narrow enchantment tutors or broad any-card tutors, the deck has to make do with what is available. To some degree, the deck has to rely on the control spells to carry it through until it hits what it needs. Whether Ponder and Fabricatefoil are the right combination - I have little faith they are - but a bit more faith the numbers (7 total) are in the right ballpark.

Similarly, Fog Bank isn't really what I wanted either. I actually would have preferred just a plain old Fog but no such spell exists for blue that I'm aware of or could find.

It's true that Back to Basics interferes with Academy Ruins, but I don't think that's actually a [major] problem - Back to Basics should make it a lot harder for opponents to remove Eon Hub. And, if some opponents are having too much success, there's always Illusionary Terrain in the sideboard to further flummox their land base.

I think a big part of this deck's problem - I did some playtesting to tune it and judge efficacy, etc - is that it has a lot of parts - decks such as this tend to be finicky and even with a lot of coaxing will sometimes just refuse to cooperate. Given the spell I was working with, I'd say I was successful, but if I were to grade the deck objectively, it's probably a C+.

Balaam__ on Balaam__'s Challenge: Get Twisted

1 year ago

I am tentatively in love with this.

Bypassing everything bad about Reality Twist is a stroke of genius—I foolishly kept trying to build within its confines and never got anywhere. The Eon Hub+mono approach is definitely the right one. You get all the best countermagic and ‘stall for time’ cards, it interacts wonderfully with artifacts, and Reality Twist itself leaves you unaffected.

My only real concern would be the odds of reliably finding the Enchantment. I’m wondering if Ponder by its lonesome is enough; maybe some decent draw power is worth including? At least you’re in the right color for it.

Back to Basics interferes with Academy Ruins, and Fog Bank seems like there’s probably something better to occupy those slots, but the rest feels like you’re on the right track.

I don’t think this is the deck’s true ‘Final Form’, but with the right iterations over time I can see this being the most convoluted nightmare for anyone out there sitting across the table. Well done!

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