I'm Mike, from The Mana Pool.

I first learned to play around the release of Ice Age (1995-ish) and was strongly involved with playing casually and at local events until early 2020, when I had to back off for obvious reasons. I got back into playing a little bit in 2022 with a few prereleases and casual meet-ups here and there and I still enjoy keeping up with Magic news and new sets.

As a general rule, my deckbuilding is influenced far more than it should be by what I think would be "interesting/fun/funny" instead of what's probably the better choice of cards. The friend who first taught me how to play had a very strong philosophy of "Not every card is good, but pretty much any card can be made good" and the casual groups I spent the most time playing with over the years were always keen on figuring out how to make effective game plans from odd ideas. It was all immensely fun and it's still a big influence on my approach to the game.

I also tend to design and build strictly from my existing collection. If there's a good card for a deck that I don't have in a list, there's a good chance I don't own any, but please suggest it anyway so that maybe I'll remember to go out and find it.

I was a DCI-certified Rules Advisor under older versions of the Magic Judge program and I still keep up with new mechanics and rules changes. I'm the "rules guy" of my casual play group and I like to hang out in the Rules Q&A area here on Tapped Out. If you notice a mistake in one of my responses, don't be shy about pointing it out because above all else, I want whatever question I'm responding to to be answered correctly!

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Said on Essence of the …...

#1

Yes. Mana cost is one of the copiable values that copy effects take into account, so every copy of Essence of the Wild will have a mana cost of .

September 19, 2025 10:04 a.m.

Said on How does Zirda …...

#2

For situation #1, you get to choose or (I think I know which one you're going to pick). For situation #2, the cost is .

When you get to the cost-calculating step of casting a spell or activating an ability, first you start with the base cost as determined by any choices you made earlier, then you apply all cost-increasing effects in the order of your choice, then you apply all cost-reducing effects in the order of your choice, then you apply cost-setting effects in the order of your choice (right now Trinisphere is the only example of this last one).

So for #1, you either apply them in the order Codex -> Zirda and get or Zirda -> Codex and get . For #2 you get either way. Zirda's effect will never increase a cost that's already been reduced below some other way.

September 8, 2025 9:32 a.m.

Said on king of the …...

#3

Here's some more info: As you noted in your question, a phased-out permanent is treated as if it didn't exist. It can't affect any other objects in the game and no other events in the game can affect it while it's phased out. King of the Oathbreakers won't trigger for any Spirits getting targeted while it's phased out.

If you ever have follow-up questions or need more information to understand an answer, feel free to add another comment asking for clarification. The various users who regularly keep up with this forum will be happy to help.

September 5, 2025 9:15 a.m.

Yes, the countered spell was still "played" and each player gets a Bird. To "play" a card is to either play it as a land or cast it as a spell. For a spell, Rendmaw's ability triggers when you cast the spell and it doesn't matter whether or not the spell actually resolves.

September 4, 2025 3:49 p.m.

Said on can i play …...

#5

Wilsonator: Since it's clear you got a satisfactory answer to your question and there don't seem to be any follow-ups or corrections that need to be made, I marked it as the "Accepted answer" so this topic can move out of the list of unanswered questions. In the future, you can take care of this yourself using the "Mark as Answer" button on the response that you feel is the most helpful answer to your question.

September 4, 2025 3:41 p.m.

Said on king of the …...

#6

Moondrop: An answer to your question has been up for a while. Since there don't seem to be any follow-ups or corrections that need to be made, I marked it as the "Accepted answer" so this topic can move out of the list of unanswered questions. In the future, you can take care of this yourself using the "Mark as Answer" button on the response that you feel is the most helpful answer to your question.

September 4, 2025 3:39 p.m.

Trickster318: Only 9 total, as explained in the "Accepted answer" above. The Storm ability on Grapeshot and the ability of Thousand-Year Storm each trigger when you cast a spell, and each of them makes a number of copies of that spell equal to the number of spells cast before it this turn. The original Grapeshot's own Storm ability makes 4 copies of itself and Thousand-Year Storm also makes 4 copies of that original Grapeshot. Original + 4 copies + 4 copies = 9 total.

September 4, 2025 3:37 p.m.

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Muldrotha, the Gravetide

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Finished Decks 107
Prototype Decks 8
Drafts 2
Playing since Ice Age
Points 470
Avg. deck rating 10.63
T/O Rank 23
Helper Rank 46
Cards suggested / good suggestions 59 / 46
Venues Lucky's Card Shop, The Toy Factory
Cards Added/Fixed 10
Joined 15 years