Rhadamanthus
Q&A Decklord -
Said on
Do token copies …...
#1
The tokens created by Amphin Mutineer's Encore ability will be named "Amphin Mutineer".
A token will only end up with the name "[something] Token" if the effect that created it doesn't specifically give it a name, in which case the name will be the subtype of the object (Saproling, Goblin, Food etc.) plus the word "Token". Copy effects copy names, as you noted in your second example, so the Amphin Mutineer tokens will have regular names.
February 25, 2026 8:56 a.m.
Said on
If a creature …...
#2
kryophyre: An answer to your question has been up for a while. Since there don't seem to be any more follow-ups or corrections that need to be made, I marked it as the "Accepted answer" so this topic can move out of the list of unanswered questions. In the future you can take care of this yourself using the "Mark as Answer" button on the response that you feel is the most helpful answer to your question.
February 19, 2026 11:05 a.m.
Said on
Princess Yue + …...
#3
Good question, the base creature would be a Roil Elemental. Copy effects also create new copiable characteristics for other copy effects to read from. The simple example I like to use is if a Clone copies Runeclaw Bear, then another copy of that Bear-Clone will also be a plain old Bear.
February 19, 2026 9:03 a.m.
Said on
Princess Yue + …...
#4
It's a Moon version of whatever you chose to copy as it entered. If you chose Moon-Yue again, that means it's another legendary land named Moon, so the Legend Rule will apply and you can only keep one of them.
In the layer system that determines an object's characteristics, the results of copy effects are applied very early in the order and text-changing, type-changing and ability adding/removing effects are applied later in the order. When you go through the steps of determining Vesuva's characteristics in your example, you start with Vesuva, layer on the results of its copy effect (here, becoming Princess Yue), then change the name to Moon, change the type to land-only (the legendary supertype is unchanged) and add the mana ability.
February 18, 2026 6:59 p.m.
Said on
Does Finest Hour …...
#6
Some more notes on the second part of your question: A triggered ability triggers whenever the given event happens. A trigger with an "intervening 'if' clause" (looks like "Whenever [event], if [condition], [effect]") checks its special condition twice: once when the given event happens and again right before the trigger starts resolving. If the first check isn't true then the ability doesn't trigger at all and if the second check isn't true, usually because someone's response changed something about the game state, then it's removed from the stack without resolving. Finest Hour's trigger does have an "intervening 'if' clause", but there's no way anyone's response or any other game event could somehow make the condition ("if it's the first combat phase of the turn") untrue before it starts resolving.
February 17, 2026 9:58 a.m.
Said on
Sinister Concoction + …...
#7
You get multiple triggers in this situation. Each one of those costs is a separate action and they get paid separately from each other, the big clue being the "in any order" notes from the rules you found (it's interesting that Sinister Concoction's text puts the mill near the front of the list while the rule seems to say you should do that after everything else).
The times when Moonshadow would only trigger once for multiple things moving would be if those things are truly moving simultaneously. Some common examples include an effect that makes you discard 2 cards, an effect that mills you for 5, an effect that destroys all artifacts, or multiple creatures dying from combat damage (probably the most common example).
February 16, 2026 3:18 p.m. Edited.
Said on
Anvil of Bogardan, …...
#9
Rmachowski: Answers to your question have been up for a while. Since there don't seem to be any follow-ups or corrections that need to be made, I marked one of them as the "Accepted answer" so this topic can move out of the list of unanswered questions. In the future you can take care of this yourself using the "Mark as Answer" button on the response that you feel is the most helpful answer to your question.
February 13, 2026 2:38 p.m.
Said on
The Legend of …...
#10
I saw a reference to this recently, don't remember if it was here on TappedOut or somewhere else, and it took me a few days to make the connection with your username and see if it was you. Great job.
February 13, 2026 2:36 p.m.
Said on
Spark Double copying …...
#11
Only the actual Spark Double copy will enter with an additional +1/+1 counter. Other copies it makes of itself won't get that. Spark Double's copy effect isn't adding another ability "[this] enters with an additional +1/+1 counter..." to its copiable characteristics, it's just giving you an additional instruction to follow as the copy effect is applied. In terms of abilities and other copiable values, it will just be a normal Watchful Radstag.
February 12, 2026 9:43 a.m.
Malfegor could be good as another mass removal piece if you don't mind the discard, and if you want more recursion then Unburial Rites could also be useful.
February 10, 2026 1:42 p.m.
Said on
How does Brako, …...
#13
Just once. It's okay for a creature to have negative power, there are even a couple who have been printed that way: Char-Rumbler, Spinal Parasite. That negative number can be used to do math or be compared to other numbers for higher/lower decisions, but if it's used to determine a result of something like damage, drawing cards, number of tokens, etc. then the result defaults to zero.
February 9, 2026 10:16 a.m.
Said on
What would the …...
#14
You can only apply Mirrormind Crown to one of those triggers, specifically the first one that resolves.
Additional triggered abilities are their own separate triggers from the original trigger. They get responded to separately, they resolve separately and they interact with other effects separately. This is different from replacement effects that double things (Doubling Season etc.), as they just double the result of the original event rather than creating additional events.
February 9, 2026 9:53 a.m.
Said on
card question about …...
#15
If a spell has targets, you have to choose them as part of the casting process, even before you pay the costs. Everyone will know what Explosive Singularity is targeting when other players are given a chance to respond after you cast it.
Consider that if you didn't choose targets until a spell started resolving, then cards like Keep Safe or Redirect Lightning wouldn't be able to work properly.
February 9, 2026 9:46 a.m.
Said on
Can End of …...
#16
To be clear for anyone who comes along later: there aren't any state based effects/actions happening here. They're all triggered abilities (start with "when/whenever/at"), and a triggered ability will trigger whenever its condition is met. The End phase of a turn is still happening during that turn and triggered abilities can trigger from any event that happens during that phase.
February 9, 2026 9:24 a.m.
Friends
jars — Tosus — TheJaceKid — cdannis5 — Cramble — tonyroomz — Sudain — Lortek — MagnorCriol — stopthehumens — permhole96 — Forlorn — mafteechr — DapperDane — Thetytykid — KrazyCaley — KorApprentice — ManaPoolChewie — mistergreen527 — Recalcitrant041 — Ohthenoises — Gambit — Mishraharad — Mondryn — Randerolph91 — xantm70 — Askani28 — Emrakool — DmXIII — SoWaPPodcast — HarbingerJK — Ekuryua — Galdor — Samurai1 — Somnambulist — patrickloyd — bip — Coconut42 — VioletBlaze — Its_Johnny_Bravo — StarkMaximum — Teele — WarCartographer — BlueEyesRedMage — merrowMania — alejandroaudio — eureka7 — kabrazell — professormystery — Cosmonautilis — thx1981 — Bigby669 — Moltenronrick — yeaGO — corktronomus — CaptainRedZone — C0rD3el — FancyTuesday — Wendigo4481 — Andramalech — SpaceNinja — Stomphoof — Bishop2024 — panahinuva — somnolence — StorkMSU — FWulf — phulshof — Agito9 — planar_snap — Charles Smith — shadowhaxor — DeadpoolMX360 — ThePhasewalker — gograntgo — beach7125 — DelverOfSecrets — theflavorofred — TehPlutoKiss — SqueeGoblnNabob — indiexsunrise — shifterfox — gehhlima — DarkFreak777 — Nightwing690 — TheDynamiteKid9498 — alexsmith21 — mtgcardadvantage — Ctatyk — Pigsofa — chrismezzz — PinballWitch — K1tfox501 — Devilsmage — zzzzsman — NerdPop140 — Bosclone — ExiledTheShow — KyrSolusoya — DRAGONLORDkolghan2 — LordBirry — crazyknight27 — melie — jcroskam — thewachman — blueram1409 — darkr3x — jack_from_nc — Flyinlion — ExiledTMPFollowers
jars — TheJaceKid — cdannis5 — Cramble — tonyroomz — Sudain — Lortek — permhole96 — Forlorn — mafteechr — DapperDane — Thetytykid — KorApprentice — ManaPoolChewie — mistergreen527 — Recalcitrant041 — Ohthenoises — Gambit — Mishraharad — Mondryn — Randerolph91 — Askani28 — Emrakool — DmXIII — HarbingerJK — Ekuryua — Galdor — Samurai1 — patrickloyd — bip — VioletBlaze — Its_Johnny_Bravo — StarkMaximum — Teele — WarCartographer — BlueEyesRedMage — merrowMania — alejandroaudio — eureka7 — kabrazell — professormystery — Cosmonautilis — thx1981 — Bigby669 — C0rD3el — FancyTuesday — Wendigo4481 — Andramalech — jasonhuebner — SpaceNinja — Stomphoof — Bishop2024 — panahinuva — somnolence — StorkMSU — FWulf — Agito9 — planar_snap — Charles Smith — shadowhaxor — DeadpoolMX360 — gograntgo — DelverOfSecrets — theflavorofred — TehPlutoKiss — indiexsunrise — shifterfox — gehhlima — DarkFreak777 — Nightwing690 — TheDynamiteKid9498 — alexsmith21 — chrismezzz — PinballWitch — K1tfox501 — Devilsmage — zzzzsman — Bosclone — KyrSolusoya — DRAGONLORDkolghan2MTG Decks
Muldrotha, the Gravetide
Commander / EDH
SCORE: 1 | 121 VIEWS | IN 1 FOLDER
Scion of the Ur-Dragon
Commander / EDH
SCORE: 72 | 131 COMMENTS | 168912 VIEWS | IN 74 FOLDERS
Dakkon Blackblade
Commander / EDH
SCORE: 10 | 33 COMMENTS | 8701 VIEWS | IN 2 FOLDERS
5-Color
Casual
SCORE: 14 | 30 COMMENTS | 40954 VIEWS | IN 6 FOLDERS
Fumiko the Lowblood
Commander / EDH*
SCORE: 66 | 47 COMMENTS | 25452 VIEWS | IN 19 FOLDERS
Jor Kadeen, the Prevailer
Commander / EDH
SCORE: 5 | 7 COMMENTS | 1722 VIEWS | IN 1 FOLDER
| Finished Decks | 107 |
| Prototype Decks | 9 |
| Drafts | 2 |
| Playing since | Ice Age |
| Points | 711 |
| Avg. deck rating | 10.78 |
| T/O Rank | 16 |
| Helper Rank | 22 |
| Cards suggested / good suggestions | 61 / 48 |
| Venues | Lucky's Card Shop, The Toy Factory |
| Cards Added/Fixed | 10 |
| Joined | 15 years |
Optimator says... #1
Thanks again!
February 18, 2026 12:22 a.m.