RedmundR2 Golgari Guild Leader

When life gives you lemons, say "Fuck the lemons" and bail.

Welcome to ye olde profile, I'm mostly a modern player with my favorite decks being theme decks / gimmick decks. Life is too short to play meta boys. Cheers

Metalhead for life - send me music suggestions!

Favorite Mono-Colors: ,

Favorite Guilds: , , ,

Favorite Clans: , ,

Favorite Creatures: Drainpipe Vermin | Student of Warfare | Slippery Bogle | Invisible Stalker | Gore-House Chainwalker | Emrakul, the Promised End | Overgrown Battlement | Omnath, Locus of Mana | Hydra Broodmaster | Visara the Dreadful | Thrun, the Last Troll | Hixus, Prison Warden | Leatherback Baloth | Lighthouse Chronologist | Coretapper | Copper Myr

Favorite Sets: Return to Ravnica, Shadows over Innistrad

RedmundR2 says... #1

Update Deck

Give your opponent an 'Upvote' counter for every extra turn card you've played this game. Take an extra turn for each Upvote counter an opponent has.

:^) youre welcome for the upvote on your degenerate extra turns deck <3

July 3, 2018 6:31 p.m.

Oloro_Magic says... #2

Hey just wanted to say thanks for the update on my deck Taking All the Turns

July 3, 2018 5:40 p.m.

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Said on Reaper Madness...


Very interesting, i'll have to playtest it but the deck does pass the eye test. Still worries me about relying on a 5-color 5 drop to get the deck truly going for competitive but you had me at 'scarecrow'.

July 16, 2018 4:03 p.m.

nice, my favorite archetype: mono-g ramp! First off, you need to shore up the ramp side of this deck.

Two cards, 4 words: Arbor Elf + Utopia Sprawl. The most powerful ramp combo in modern.

Next consider 3x of Nykthos, Shrine to Nyx. Play some more devotion style creatures that smash face like Leatherback Baloth to help get it pumping quickly.

Add some Thragtusks to help with burn, it also fairs well against most removal too.

Craterhoof Behemoth is your best finisher. Consider big booty spells like Genesis Wave and Chord of Calling for when you get to massive amounts of mana.

Personally I would trim alot of the fat your deck has, for example Parallel Lives isnt as useful as stuff like Heroic Intervention for a deck that wants to play alot of creatures in a format with plentiful amounts of board wipes. I'd also cut stuff like Garruk's Horde that doesn't really hold alot of value in modern.

Lastly, I would add Garruk Wildspeaker because the card works amazing with your Arbor Elf + Utopia Sprawl and is just a solid card all around. 3/3s on command is also amazing.

July 16, 2018 3:18 p.m.

Said on Dragon Wall...


Assault Formation is an attractive win-con to turn your walls into beaters, and its in the right colors. Wall of Denial is a pretty tough to remove defender. Theres some green defenders that are very solid like Sylvan Caryatid that can ramp and color fix for you. Heroic Intervention can stop board wipes for you. Jaddi Offshoot can help vs burn decks.

July 12, 2018 7:35 p.m.

Said on Thassa'sDriving!...


I like the idea, it definitely is cool to see some recent cards have good spots in a modern deck, however I think this deck could get a big boost by adding in more affinity cards into it, and having more artifacts matters cards along with it. The Judge's Familiar and Glint-Nest Crane slots can be used for cheaper artifact creatures to power up a Mox Opal, allowing you to potentially get enough mana to get your powerful vehicles out and manned quicker than you would on curve. Having the birds pilot stuff is hilarious but stuff like Memnite can accomplish the same thing while helping you ramp. This would change this deck from tempo to more of a pure aggro deck, but has a different top end with vehicles. This kind of hand-dumping strategy could make your looting with Smuggler's Copter even more powerful, and can make Jace, Cunning Castaway's +1 more viable on turn 3.

As for the sideboard I would consider Spell Pierce over Stubborn Denial just because the Ferocious effect doesn't work unless your vehicles are crewed and later in the game its too easy to play around if ferocious doesnt go off.

Don't turn this into a pure affinity deck tho as that would be a dumb suggestion on my part and ruin the soul of the deck on your end. I think you can take some of that deck's core and infuse it here and have success.

July 12, 2018 5:24 p.m.

Said on From Steel to ......


My first recommendation is to add some cards that interact with your opponent, such as artifact or enchantment removal. Currently if your opponent drops an Ensnaring Bridge, you have to way of interacting with it and you will lose from there. Green offers plenty of removal for those cards, like Naturalize or Nature's Claim. I would consider adding other forms of removal in the sideboard so you can respond to control decks.

My second would be to add some one drops, Kumena's Speaker would fit nicely. I'd consider maybe Cursecatcher or Merfolk Spy or Dakra Mystic possibly as well.

My general other recommendations would be Merfolk Branchwalker and Kopala, Warden of Waves.

July 12, 2018 3:56 p.m.

I appreciate you trying to stay budget, so some of my suggestions are probably not going to be exactly what you're looking for budget wise, but should probably be considered in the future for your deck.

Mwonvuli Acid-Moss Chandra, Torch of Defiance Blood Moon Stormbreath Dragon Bonfire of the Damned Molten Rain

Sideboard: Ancient Grudge

July 12, 2018 2:42 p.m.

Said on Rats Off To ......


urzaland The deck functions essentially like a standard 8-rack deck with a couple of alternate win conditions. It also can use creature damage to finish out games that the usual 8-rack deck lacks. I would say its a bit slower than the standard builds, but performs better across multiple games than 8-rack normally does. 8-rack is a deck that can be really easy to win game 1, but extremely difficult to win games 2 or 3 in a tournament setting. This deck performs worse in game 1, but better in following games than the standard build.

Would I recommend buying this over a usual build, especially foiling out all the cards as i have done, for competitive play? Probably not. But if you have the cards already, or you really like Rats, its pretty fun and damn good.

Flipping Nezumi Shortfang is one of the most fun things to do with this deck, if you get it off. Also, landing an Okiba-Gang Shinobi's ninjutsu will literally shock your opponents the first time they see it. They will never see that card coming.

July 11, 2018 5:49 p.m.

Said on Magic: The RPG ......


Merlin_Darkrimson_Voidmystic Clockspinning could be a decent card with all of the level-up cards with level-up costs of 2 or more, but this deck only runs level-up creatures that have a level-up cost of or , so this card doesn't accomplish much. And even if I was using the higher level-up cost creatures, i'd probably rather use Training Grounds instead of using an entire card slot just to get one counter on a permanent. Thanks for the suggestion though.

July 11, 2018 12:30 p.m.

Said on Eldrazi - From ......


Wow the Eldrazi are so strong they can even be played outside of the formats they are legal in! now thats what I call power : ^ )

JK bud. BTW, consider Elder Deep-Fiend since youre running blue. I would probably drop the wastes and go to 22 land max.

Wont let me officially suggest it to you, because you have this deck set to standard :(

July 9, 2018 5:45 p.m.

Also, you want aura spells that...remove stuff when they ETB? Thats usually not what auras are, they are buffs, not removal. There are enchantments that are removal like Oblivion Ring, but they arent auras.

July 5, 2018 3:19 p.m.

Sigarda, Host of Herons would be what you're looking for for anti-sac. Not budget though. Also, you didn't link a deck so I cant really suggest improvements without an actual decklist. You linked the card itself.

July 5, 2018 3:18 p.m.

I'm not trying to be mean here, im legit wondering if this deck is actually fun to play? What do you do after game 1 where the opponent knows what youre trying to do? Seems ridiculously easy to stop this deck, all you need is a counterspell or two. I can see enjoying playing this once or twice but then never really playing it again.

July 5, 2018 3:08 p.m.

Said on Graveyard Blues...


Yeah protection or slowing your opponent down is a key for a slow archetype like Mill in modern. I'd also recommend trimming your list to 60 cards if possible.

Suggestions: Thing in the Ice  Flip

Hedron Crab

Mikokoro, Center of the Sea

Glimpse the Unthinkable -> splash black for this. most efficient milling card in all of modern.

Increasing Confusion

Jace's Phantasm



Cyclonic Rift

July 5, 2018 2:53 p.m.

Said on RedmundR2...


Update Deck

Give your opponent an 'Upvote' counter for every extra turn card you've played this game. Take an extra turn for each Upvote counter an opponent has.

:^) youre welcome for the upvote on your degenerate extra turns deck <3

July 3, 2018 6:31 p.m.

I feel like some of the bigger drops like Visara the Dreadful are more lended towards EDH than the fast format that is modern. And that really hurts to say since Visara is one of my favorite cards of all time, huge gorgon fan here. I would consider more artifacts and Glissa, the Traitor possibly. Deathtouchers can do work with cards like Viridian Longbow or even Sharpened Pitchfork. Although if this list is purely casual and not really meant to win, its probably fine as is. could use some 1 mana removal like Fatal Push though.

July 3, 2018 5:48 p.m.

Said on Modern Mono Black...


With any devotion deck I see, my first recommendation is to add Nykthos, Shrine to Nyx. Its purely better than Cabal Stronghold in that it can give you loads of extra mana as early as turn 3 or 4, where Cabal Stronghold cannot generate more mana than you sink into it until about turn 5-6, which is usually before the game is decided in modern. It would probably be my #1 choice to save for, since its not the cheapest card and you did mention you want to keep this budget.

You also need some one-drop creatures, outside of removal or the few hand control stuff you have, you have literally no turn one play. I recommend stuff like Diregraf Ghoul or Rakdos Cackler or even Vampire Lacerator. I would also recommend Vampire Nighthawk and Bloodghast.

Also, try to get a full playset of Fatal Push into this deck.

July 2, 2018 2:55 p.m.

Said on Play exiled lands?...


There are cards that exile your lands and let you play them like Endless Horizons, there are cards that exile other cards and let you play them, like Nightveil Specter, and there are cards that let you play lands from your graveyard like Ramunap Excavator, but I don't know of anything that lets you play cards exiled by other sources. If you're looking for a card that plays it's own exiled cards, its Endless Horizons, but the potential downside is that card only works for plains. In standard though, specifically? Highly doubtful. that format rarely seems to have cool cards that do interesting stuff like Endless Horizons (anymore, that dont cost like 10 mana) :)

June 28, 2018 3:02 p.m.

Yeah i've considered Traproot Kami in the past, but I prefer Jaddi Offshoot in that spot, just because this deck is more interested in ramping into big things as opposed to making small creatures into larger ones to beat people up with. Offshoot is a solid card against aggro or burn, and its used mostly to block stuff like Goblin Guide in the early turns and to gain life, and Traproot cant block until maybe turn 2 or 3 depending on your land draws. Heroic Intervention is a fantastic and underrated card that I have 4x in my sideboard since my deck is so creature dependent. Life's Legacy could be good, but usually if i'm looking to draw cards with this deck, i'd rather be tutoring a finisher with Time of Need. Abundant Growth probably would be best in a deck trying to color fix, as it doesn't ramp so for my deck it'll essentially be a 1 mana cycle. The last two cards are great cards, some of my favorites of all time, but unless I have Assault Formation out, I'm not going to be needing many pump spells, and thats usually a secondary win-con at best that doesn't come up very often.

Thanks for the suggestions! :) <3

June 28, 2018 2:49 p.m.


Ooga Booga: Competitive Mono-G Ramp/Devotion

Modern* RedmundR2


Rats Off To Ya! (8-Ratcks)

Modern RedmundR2


Magic: The RPG (Level Up/Proliferate)

Modern RedmundR2


Climb the Vines to Victory (Wall Ramp)

Modern RedmundR2


Finished Decks 70
Prototype Decks 32
Drafts 0
Playing since Return to Ravnica
Points 880
Avg. deck rating 16.88
T/O Rank 118
Helper Rank 52
Favorite formats Commander / EDH, Modern
Good Card Suggestions 116
Last activity 11 hours
Joined 1 year