RedmundR2 Golgari Guild Leader
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I am so glad to not see you trying to run Tibalt in this list that was my biggest worry seeing the title
November 16, 2018 10:34 a.m.
Its a big expensive, but Mantis Rider is a fantastic option for decks like this. Its at least worth a shot, 3/3 flying w/ haste is big pogs.
November 14, 2018 12:40 p.m.
You're so close to junding them out, I can almost taste it.
November 13, 2018 4:41 p.m.
I'm just saying, you have currently a 50% chance to even draw one naturally by turn 6, and if you haven't gone off by turn 6 in modern youre usually dead. Sure some games youre going to get unlucky and draw all of em, but if its a combo centerpiece it should be 4x usually conventional strategy
November 13, 2018 3:18 p.m.
How do we stop opponents that remove our Pia's Revolution? Wouldn't we also want to run 4x copies of Pia's Revolution as well? I dont really play combo decks in MTG so I'm not asking these questions to judge, im simply curious
Edit: I understand there are other sources of damage in the deck, but other than grapeshot they seem pretty slow and not very numerous
November 13, 2018 2:07 p.m.
November 13, 2018 8:29 a.m.
I'd like to think that in a perfect world, simply equipping a sword onto another sword would instantly win you the game for being unbelievably rad
November 6, 2018 3:16 p.m.
I have nightmares about waiting endless amounts of time for storm players to see if their deck went off or not. Sometimes, that dream becomes a reality.
Remember, friends don't let friends play combo decks that take 20 minute turns.
November 5, 2018 5:32 p.m.
I was just suggesting it because the opponent is much less likely to want to block a 3/1 trample especially one that can come back as opposed to a 2/2 haste for 2 (which is entirely outclassed by Goblin Guide) :)
November 5, 2018 4:13 p.m.
I have a few suggestions of cards I run in my version of pillow fort that might improve your decklist. I personally prefer running only 1-2 wincons, I find that Sigil of the Empty Throne is the most effective, because making a bunch of 4/4 fliers everytime you play any card you would want to play anyways is harder to stop as opposed to something like Azors elecutors which just needs some face damage. This would mean making your deck more enchantment based than the current iteration.
This would allow you to add:
November 5, 2018 2:07 p.m.
November 5, 2018 1:50 p.m.
November 5, 2018 11:33 a.m.
November 5, 2018 11:30 a.m.
I would probably recommend more removal, so I see you already considered Path to Exile and you might want to consider Abrupt Decay, because rogue artifacts or enchantments can ruin your day (think Ensnaring Bridge). I would also consider a few more one drops in place of the Wingmate Roc possibly, such as Steppe Lynx. You could also make an argument for running Fatal Push in this deck.
November 5, 2018 11:03 a.m.
I would definitely consider trying to find other cards to add to finish the combo out other than just one playset of one card, just because it forces you to mulli down farther than you might otherwise have. As a longtime bogles player, I would never consider running a deck based on just one playset of Slippery Bogle and not also have Gladecover Scout, you know what I mean?
November 3, 2018 7:37 p.m.
I might be missing something here, but your deck is primarily based on a single creature to combo, but you only run 3 copies of said creature? Wouldnt this deck force you to mulligan multiple times just to hit the Blistercoil Weird? Or is this just essentially storm with Blistercoil Weird as a secondary win-con?
November 2, 2018 5:54 p.m.
My problem with this deck (outside of being disgusting) is that it seems really slow for modern and does not have any answers or ways to interact with what your opponent is doing. Control will be able to counter anything you play and aggro will have beat you down by the time you can assemble your combos. Ultimately, you should focus on maybe 1 or 2 infinites and having a more interactive shell to prevent your opponent from killing you or stopping you from going off.
November 2, 2018 12:49 p.m.
Have you considered cards like Hangarback Walker and Walking Ballista? They tend to perform very well in these lists. And if you really want to meme, Corpsejack Menace is a fantastic choice to really go ham on counters. Renegade Rallier can be good against removal just because it can get you your two drops back into play, like if a Winding Constrictor gets removed.
November 2, 2018 12:35 p.m.
Usually artifact creatures especially with flying have lower stats in part because they dont require any specific colored mana to cast, especially with a power ability that draws cards. Even though the card has defender as well, 4 power with 5 toughness seems like quite alot. My personal recommendation would be to drop it down to either a 4/3 like the previous poster suggested or probably more like a 3/3. As anyone that plays commander can tell you, symmetrical effects are not always truly symmetrical in practice too. If it did not have flying, the 4/5 wouldn't be too egregious, but considering for an aggressive deck emptying your hand wouldn't be too difficult and drawing 2 cards per turn while being able to ditch them for a 4/5 flier seems very reasonable...almost too reasonable.
I love the flavor, the design is simple but cool, but the stats are just too high IMO. Howling Mine is one of my favorite artifacts.
November 1, 2018 4:04 p.m.
APPLE01DOJ I feel like the deck overall is fairly weak at least at my locals, simply because most of my opponents know when it is coming (i only play 3-4 decks in paper modern). However because this deck runs creatures unlike standard 8-rack, I can usually find wins using just Pack Rat or the power of Liliana of the Veil however. I would definitely put the power level of the deck as average at best. It tends to lose to aggro as expected which is very popular these days.
November 1, 2018 1:03 p.m.
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|Playing since||Return to Ravnica|
|Avg. deck rating||17.88|
|Favorite formats||Commander / EDH, Modern|
|Good Card Suggestions||141|
|Last activity||2 days|