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My biggest issue with the concept is just that it's inconsistent. If we don't draw Sphinx's Tutelage off the mulligan or off the top of our deck our ways of winning and milling to power our phantasms is limited. Maybe some other mill cards or wincons would help make the deck more consistent, or some sort of tutor effect
March 26, 2019 12:58 p.m.
March 22, 2019 3:38 p.m.
My suggestion is to consider a bit more hard removal in your sideboard, as Lightning Bolt won't always cut it, the obvious suggestion is a few Path to Exile . We don't have a sideboard yet, but I highly recommend Rest in Peace as Sarios254 smartly suggested. I would consider Fragmentize in the sideboard as well.
March 22, 2019 11:27 a.m.
TBH most people consider decks like this mono-red, even with a couple cards with green in there. In your case you have exactly one individual card with green in it mainboard, so its safe to consider that a 'splash' and the deck still being mono red.
I mean whats next, calling this deck Naya burn because it has rest in peace in the sideboard? :P
March 21, 2019 4:53 p.m.
Damn Feridia you work fast! I am a massive fan of the changes. Honestly I think your deck looks much more fun to play than mine, looking great!!
March 21, 2019 2:48 p.m.
Honest feedback for competitive : I feel like your deck is too slow, and has two kind of conflicting ideas that kind of don't synergize well. The deck is also lacking any form of removal at all which in modern is usually a bad sign - sometimes you NEED to remove your opponents stuff even if your deck is aggressive (tbh, yours isnt aggressive)
Theme 1 seems to be vampires- unfortunately though the focus seems to be off of a mono-b or b/r tribal vampire deck, and we aren't running any one drops so creature-based aggro isn't really possible as we are guaranteed to be behind on turn 1 with our best and only play being Vicious Rumors which we only have in our opening hand 40% of the time. When we do have it, its super underwhelming as there are a bunch of better options that you get to pick the card they are discarding ( Thoughtseize , Inquisition of Kozilek ). I recommend if you want to go the vampire route to look up other vampire tribal aggro lists and try to copy their curve and best low cost creatures. In modern as high of a 4 CMC of 2.65 is usually reserved for slower control decks, as an aggro deck you want to get on the board as fast as possible.
Theme 2 is the main theme, which is making our opponent discard cards to make them take damage with Liliana's Caress , but that card only has a 40% chance of being in our opening hand as well. The best option for this style of strategy would probably be an 8-rack deck based around Shrieking Affliction and The Rack , as it's more likely to draw either of these win conditions as well as the damage is higher. Although those decks are very expensive and will not make you popular, i personally find them fun. They are very fast and control your opponents hand very firmly, the problem I have with yours is by turn 3 control decks can prevent you from forcing discards, or they can simply discard something they dont need and keep their best cards, which Thoughtseize can help stop, or they can simply remove Liliana's Caress by then too.
I recommend going either one of those directions with the deck if you mean to make it competitive. If not, its totally fine as a casual deck, no worries. I can recommend some cheap cards you might want to look into though:
March 21, 2019 2:19 p.m. Edited.
I have no recommendations or constructive criticism for your deck, I just wanted to make a Dr. Rockso reference. Reference complete, good day.
March 21, 2019 12:27 p.m.
I have a lot of experience in the level up mechanics (see my deck Magic: The RPG (Level Up/Proliferate)) and I think I can offer some good perspective on the mechanic and how (I think at least) to make it as strong as possible.
First off, lets address the concerns I have with your deck on a fundamental level as opposed to the mechanic of level up and how best to use it.
Modern is a very fast format and I feel like the average CMC in your deck is a bit high without any actual ramp effects. Not to mention your creatures don't just want you to slap them down on curve - you have to use your mana to develop level counters on them as well, which means you either need a way to gain a bunch of mana quickly, or you need to cheat level up costs. Considering the speed of decks in the format I think even with just adding a way to cheat level counters cheaply wouldn't be enough. Your curve isn't bad by any means, but i think it can use some tightening up.
2 - No removal at all
Your deck currently has probably way too many creatures and planeswalkers, and currently has absolutely no way to interact with your opponent. In modern having a way to clear your opponents early threats especially with a high curve feels essential to me. With 4 colors, you have tons of options ( Path to Exile , Fatal Push , Remand , Mana Leak , etc) for cheap removal. Since our deck is mostly winning through creature damage, artifact removal might also be necessary ( Fragmentize , Naturalize , etc) If your opponent plays something that disrupts our gameplan, or a big threat, we have no current way of dealing with them. The current collection of Planeswalkers are kind of unnecessary and feel forced, could be replaced with removal to lower the curve and allow the deck to interact with our opponent.
3 - 4 colors / Lands
Trying to run 4 colors especially with a specific and admittedly slow and weak mechanic like Level up feels like a bad idea to me. For one, our lands are mostly slow that give us more than 2 colors, we have no artifacts or creatures that produce mana or color fix, and the benefits from being 4 colors feels minor. I recommend U/W for level up far more than G or B.
Okay, onto the level-up mechanic:
Most of your creatures cost 3 mana to level up. Thats super expensive for something you have to do multiple times at sorcery speed, so many times you will find yourself spending mana on a level just to have your creature removed afterwards, wasting your turn and potentially losing you the game. One way around this is Training Grounds , which if you're planning on keeping the deck as it is with the creatures, is a 100% must have card for the deck. Venerated Teacher is good too, you already have that in the list. Time of Heroes could be useful as it's a pretty powerful effect for the mana cost.
Hope this helps!
March 21, 2019 11:51 a.m.
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|Playing since||Return to Ravnica|
|Avg. deck rating||40.50|
|Favorite formats||Commander / EDH, Modern|
|Suppressed formats||Standard, Legacy, Pre-release, MTGO, Unformat, Heirloom, Vintage, Planechase, Vanguard, Pauper, Noble, Hero, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, Pauper EDH, Canadian Highlander, Brawl|
|Good Card Suggestions||226|
|Last activity||5 hours|