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As far as creature removal, I personally feel you should always be worried about falling too far behind on board, or not being able to kill whatever enablers or ramp your opponent has, especially with a slower hand, or in this decks case, lots of smaller creatures compared to others stat wise in modern. I'd also consider that we aren't really getting on the board and starting our lifegain/life drain chains until turn 3 or 4, which is quite slow for modern. Because the curve is higher in your deck than an average modern deck (also has 64 cards btw) having removal seems very important
January 18, 2019 4:38 p.m.
I like the list alot, my biggest worry would be that you are lacking in removal for your opponents threats and things that can severely prevent you from winning the game. For instance if your opponent drops something silly like Phyrexian Unlife you literally have no way of removing it. Since black and white both have amazing removal, you probably want to consider these modern staples\tech cards:
January 17, 2019 11:45 a.m.
Yeah Scavenging Ooze is probably one of the best if not the best oozey boy to include. Acidic Slime would give you access to removal which the deck lacks. Parallel Lives is way too slow. The deck is begging for some real one drops and some ramp considering the curve is on the higher end, with tons of 3 drops. Id include some ramp like Llanowar Elves or something similar in the one drop slot over slow enchantments.
January 17, 2019 10:28 a.m.
Yeah the problem with mono-w decks that are slow is you are going to struggle losing tempo against faster decks and experienced players - by the time you get your big threats out, theyve already either killed you or are set up to kill you. Here is what I suggest -
Nykthos, Shrine to Nyx is a must for any modern deck with alot of the same color. This can help you ramp substantially
January 14, 2019 11:47 a.m.
Im a big fan of mid-rangey mono color tribal decks, but here is some advice if you want to make it work more consistently and be generally more successful even in a very casual table top setting:
Curve in modern is king!
If you look at the curve for your deck and the average CMC in general, its very very high and its going to take several turns to even start getting your big angels out. This is an issue because at most you will be playing one threat per turn, and by turn 4 your control opponent will have more than enough mana and cards to stop them from hitting the board, your aggro opponents will have killed you, and faster mid range decks will have set up the board to a point where you are behind the rest of the game.
Solutions: Splash green for ramp ( Llanowar Elves , Birds of Paradise ) or find more cards in the 1 and 3 slots that are defensive. Current build is desperate for Nykthos, Shrine to Nyx . Defensive/tax/solid cards in white you can use would be stuff like Leonin Arbiter , Thalia, Guardian of Thraben , Thraben Inspector , Doomed Traveler , Student of Warfare .
Interacting with your opponent is key!
Currently the only removal you have in your deck is Ixalan's Binding , which costs a large amount of mana considering it only removes a single target. Lucky for us we are playing white and have alot of great removal. Path to Exile , Fragmentize , Oblivion Ring . If I was playing this deck, my biggest fear would be my opponent would play something like Ensnaring Bridge because i'd only have a 32% chance of drawing Ixalan's Binding by turn 5 and thats spooky!
Hope this helps. tl;dr is I'd lower the average CMC, add more removal and ways to interact with the opponent
January 11, 2019 3:47 p.m.
January 11, 2019 11:30 a.m.
My issues with the deck is that its quite slow and doesnt have a huge amount of answers for what the opponent is doing. Maybe you can consider running green to splash some ramp - Birds of Paradise or Noble Hierarch and whatnot. Or you should consider adding more removal - Fatal Push, Murder, Victim of Night,Dismember, Black Sun's Zenith, Thoughtseize, Inquisition of Kozilek could be good answers to slow your opponents down to get to your win condition.
I would also try to lower the curve overall so you can spend your mana more efficiently in the early turns. Card draw also seems important for the deck, it might be worth splashing blue to get a better control options to slow the game down to get to the win con, blue also has great card draw for combos, and can stop your opponent from removing your win-con enchantments. Mono-b struggles versus artifacts as well, and green doesnt, so G/U/B could be a good combo for this deck. If it is mono black as it stands, Nykthos, Shrine to Nyx could be a great addition to ramp you towards your wincons.
January 4, 2019 4:24 p.m.
My first suggestion is to try to lower the curve. For modern, 2.76 average CMC is going to be way too high, especially for an aggro deck. ideally you want to aim for 1.8 - 2.1 or somewhere close. The deck has a huge amount of 2 drops, but is lacking in 1 drops and definitely has too many 4 and 5 drops.
Modern is a turn 4 format, meaning you want to either have won or be in position to win by turn 4 in most cases. This deck runs too many 1 and 2 of's to have any sort of consistency, so instead of running 4x copies of your best cards, you run 1 or 2 of a bunch of situational cards that aren't the best ones of the bunch. An aggro deck running red probably wants Lightning Bolts over Door of Destinies, for example, because it allows you to push early damage or use it as removal as opposed to a slow artifact that is going to struggle to get going. Atarka's Command pushes damage and ramps you, and has good utility. Metallic Mimic helps boost your warriors stats to make them more aggressive.
If the warrior tag is that important for you, you def want to see if there are more good 1 drop warriors in these colors to add, increase the copies of your best cards to 3-4x, and try to lower the curve substantially to make this deck as strong as it can be. Slower utility cards should be dropped for cheap removal and creatures.
January 3, 2019 10:31 a.m.
Despite the illegal cards, you probably want to lower the curve overall and try to include Hedron Crab. I would probably go for more things that answer what your opponents doing as well, since milling takes a very long time. Think Fatal Push, Remand, etc.
January 2, 2019 10:10 a.m.
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|Playing since||Return to Ravnica|
|Avg. deck rating||38.25|
|Favorite formats||Commander / EDH, Modern|
|Good Card Suggestions||211|
|Last activity||6 hours|