The basis of this deck is to stall until you can get the otk combo
This decks relies heavily on
Verity Circle
. The circle allows you to draw a large amount of cards while stalling for time. The ability to draw cards after playing
Sleep
or
Tempest Caller
is huge.
This deck also utilizes flicker effects such as
Justiciar's Portal
and
Siren's Ruse
to trigger the abilities of our utility creatures at instant speed. Keep in mind these can also be used to dodge removal.
Lumbering Battlement
is a surprising addition that allows you bounce all of your creatures with one spell, while keeping them protecting. As well, it is not uncommon to win off
Lumbering Battlement
thanks to its big stats and all the tapping effects in this deck.
The OTK:
While creature damage isn't an uncommon finisher, this deck usually wins by combo.
This deck contains a three card combo that requires 9 mana (4 Blue) or 7 Mana with a 2 mana setup in previous turns.
The combo works like this:
Must have 1
Naru Meha, Master Wizard
, 1
Drowned Secrets
, and 1
Release to the Wind
Step 1: Play
Drowned Secrets
Step 2: Play
Release to the Wind
Step 3: While
Release to the Wind
is on the stack, play
Naru Meha, Master Wizard
Step 4: Copy
Release to the Wind
with the Naru trigger, targeting Naru
Repeat Step 3-4 until opponent mills out.
This deck is an amalgamation of previous decks I have made, and this is the one that makes me the proudest. It is 100% my own idea and its a blast to play. I urge you to leave your advice and experiences down below, and please don't forget to upvote! It doesn't actually mean anything but it makes me feel good :)