Twingrove Reality --> Torrent Elemental

Standard PlagueRats

SCORE: 6 | 6 COMMENTS | 1649 VIEWS | IN 2 FOLDERS


lightcarrier says... #1

Pretty neat! Playtested a little, and it works great.

Quicklings might be cool. To be tested.

I would try keeping Courser of Kruphix and give him some friends. It deserves a good spot in your deck, especially considering how you really need to drop a land every turn. Plus, it provides some lifegain (2 for Evolving Wilds!), which buys you time to play and replay your Twingroves.

Fun to play! +1

December 4, 2014 1:21 p.m.

lightcarrier says... #2

Oh! And I'm not entirely sure about the full playset of Curse of the Swine. Maybe 3 would be enough (you don't want to draw them one after the other...), and you may add some return-to-your-hand stuff. I'm thinking Force Away, which would get you some hand fixing with your fatties, or Voyage's End for scrying.

Could also add Battlefield Thaumaturges to diminish the Curse's cost to UU, and Sea God's Revenge to remove 3 tokens for a mere 2U. But that's just a completely different idea.

December 4, 2014 1:34 p.m.

PlagueRats says... #3

Thanks Lightcarrier. Your probably right about Courser of Kruphix. I've always had a sort of illogical resentment to that card and Sylvan Caryatid just because everyone plays them and they're so expensive. So far with this deck I've had no shortage of land, but there are many benefits to drawing more. Not just boosting the Kalonian Twingrove but every land drawn from the deck, after shuffling improves the odds of finding better creatures with Genesis Hydra Dig Through Time Nessian Game Warden. I could probably even reliably play Archetype of Endurance.

About Curse of the Swine I really like this card here, I want to be able to play it early to remove 1 or 2 threats and count on drawing another for latter. I find it so versatile and devastating. It's my main defense against flyers and only answer to Gods, indestructables, or any creature with powerful abilities.

December 4, 2014 5:28 p.m.

MTGThrasher95 says... #4

I playtested it and it kicks ass, but I felt it a little slow. I feel that if you take out a Courser of Kruphix, a Treasure Cruise, and a Temur Sabertooth and place x3 Elvish Mystic's in their place, the ramping would be a little greater. Personally, I don't know how I feel about Reality Shift as a removal card or if removal is really necessary for this deck since your deck really is more Creature oriented with heavy hitters that can end games. I would think of maybe more mana ramping by adding Frontier Siege in it's place to get creatures out faster, but it's up to you if you want removal. Cool deck though!

January 31, 2015 1:02 p.m.

PlagueRats says... #5

I've made a bunch of changes, now there's nothing but 37 big creatures. Every creature does something extra plus combos with many of the other creatures.

Frontier Siege is interesting, I'm comparing it against Prophet of Kruphix. Which is better? Frontier Siege seems perfect for this combo Satyr Wayfinder + Temur Sabertooth + Whisperer of the Wilds , but Prophet of Kruphix combos with everything else as well.

February 6, 2015 4:41 a.m.

MTGThrasher95 says... #6

I would say Frontier Siege. But that's just my opinion. I would rather get stuff out faster and attack. But Prophet of Kruphix does give you blockers. If you feel you have enough ramp already, keep the Prophet

February 6, 2015 4:56 p.m.

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