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Trample Everything

Standard Arena RUG (Temur)

Afunk117


Sideboard


This is a deck around trampling anything that gets your path, by not trampling anything. I will admit this deck lacks a little board control but if you can get this thing rolling you will be able to out pressure your opponent at every step.

The idea behind this deck is two key cards Quartzwood Crasher and Proud Wildbonder. The Crasher causes an X/X token to be created equal to the amount fo trample damage you inflict, combo this with Wildbonder and you have unblockable damage. Another great win condition is Genesis Ultimatum, this can save a game going bad quick or just generate more pressure. Once you pop one of these off you can typically chain roll playing them. Klothys, God of Destiny is in here because he can be early mana ramp, life gain, drain the enemy, or mutate Glowstone Recluse onto him and you have an indestructible creature with reach and +2/+2. That is recluses' main purpose is to mutate and support the other power hitters. I did add Trumpeting Gnarr and Parcelbeast for some extra early token generation and card draw mechanism. The mutate cards can be used in combination as a quick bad up in case one of the main cards gets countered. For example, a Gnarr + Recule gives you a 5/5 with reach and a 3/3 beast token. Add trample with Hornbash Mentor and now it fits the theme and you can roll +1/+1 counters on all your creatures with trample (this is great because you can trigger at last minute for a quick gotcha or one swing win) To bring some other generation to the deck Vivien, Monsters' Advocate allows trample, reach, and vigilance tokens to be generated and playing off top deck keeps this deck fast. One of my favorite tricks is vigilance token, mutate Illuna, Apex of Wishes now I also get another beast from my deck on the field, and vigilance on my 6/6 flying that I can mutate Recule on and trigger the drop ability again while increasing the creature strength. I tried to be as flexible as possible in how to maintain an aggressive creature.

Basically, ramp fast, attack often even if it cost you, creatures. Block with multiple creatures to take down bigger baddies.

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