This is my second deck based around Sundial of the Infinite . Some of you may have seen my other deck, here's the link: http://tappedout.net/mtg-decks/breaking-sundial-to-the-infinite/. That deck was more of a budget deck, but this deck is whatever it needs to get better. Here's some of the combos:
With Sundial of the Infinite -
With Mimic Vat -
any of their creatures
And of course Sundial of the Infinite and Mimic Vat go very nice together too. Some of these combos are pretty weird, so here's a link that explains it: http://tappedout.net/mtg-articles/2011/jul/11/sundial/
Also, please tell me what you think add score the deck!
I like it. One negative I see though is the Geist's interaction with the other cards. We would be utilizing the Sundial to keep the created token in play by popping the Sundial in response to the end of combat, thus blocking the ability which exiles the token at the end of combat. The problem is that you would not be able to fully take advantage of "end of turn" abilities in the same turn as saving a Geist token. For example, you could not save a Geist token and a Mimic Vat'd token in the same turn. If you saved the Geist token, then the Mimic Vat'd token would remain in play, but would be destroyed during the next end step, which would be during the opponent's turn. To save a Mimic Vat'd token, or use Sundial to take advantage of the other "end of turn" cards in this deck, you'd have to declare the beginning of your end step, then in response pop the Sundial. +1
Yup, very nice as well, I made my version of this deck before I realized that Snapcaster Mage was good. +1
Here's a link to my version: What? You're skipping your combat phase again?
Oh I apologize just reread your post I thought you were advocating saving the a geist (as in himself) token my bad
@Trakanon's comment above sounds correct to me.
This deck has Geist of Saint Traft which wants you to end your turn during your combat phase so you can keep the token. And it has several cards which want you to end the turn during the end step (Mimic Vat, Glimmerpoint Stag, Sudden Disappearance). And it has the Venser, the Sojourner + Oblivion Ring combination that wants you to end the turn during your second main phase.
On any given turn of yours, you can only use the Sundial to execute one of those combinations.
Continuing my prior comment...
That gives you a lot of additional cards to work with. You've already seen the usual candidates since you've made 3 decks like this. Inquisitor Exarch, Fiend Hunter, Blade Splicer, Sun Titan, plus all the creatures you currently have here.
I wanted to throw out some suggestions that I haven't seen anyone else mention. There are less-optimal, but still interesting to consider I think.
Some of these creatures have "When this creature dies" wording, so you'll have to use the Mimic Vat + Sundial of the Infinite to make the token persist, then let it die of natural causes or kill it with Day of Judgment or find a clever way to sacrifice it.
Clone Shell is interesting. One of the top four cards in your library is exiled face down. When Clone Shell dies, that card is put into play under your control permanently at no cost (if it is a creature). So I'm thinking you could start dropping these little 2/2 weenies out there, exiling some massively expensive stuff from your library, and then do Day of Judgment to kill all the clones and let all the exiled creatures spring into action. If I was going to use Clone Shell in this way I'd skew the mana costs in the deck up, so more Sun Titan, put in one Avacyn, Angel of Hope , Elesh Norn, Grand Cenobite or whatever else. (Avacyn, Angel of Hope + Day of Judgment = Hilarity Ensues).
Solemn Simulacrum is a good enough card to play with even with no combos at all. With Mimic Vat you get a land drop every turn. With Sundial of the Infinite that 2/2 can be made to persist, and whenever it finally does die, you get to draw a card. Imagine Day of Judgment cast with a lot more land than your opponent, and you get to draw a few cards because you're killing a bunch of these guys.
Archon of Justice I saw you used in another of your decks, so you're already familiar with it. Of course its effect doesn't go off with just Mimic Vat, but with the Sundial in the mix those tokens become persistent land mines waiting to go off. They'll die eventually...
Anyway, that's all I got for now. Keep up the good work. I may make a mockup and see how it comes out. I think the new Avacyn Restored stuff like Cloudshift and Restoration Angel and Ghostly Flicker will give us more options with this kind of deck.
Other than the guy before me's moderately ignorant comments about removing your combo pieces and adding mediocrity, I'd like to commend you on throwing together a passable version of the guy who wrote about sundial of the infinite.
What I'd suggest is Feeling of Dread in order to control your opponent with a low mana cost card, this over one or two of the mimic vats, because sometimes they just sit there looking stupid.
Aaaaaand two more Mana Leak s probably.
Also swap your frost titans for Sun Titan s, omg! brings back mimic vat or Geist, or whatever.
|Date added||2 years|
|Last updated||2 years|
|Legal formats||Legacy, Vintage, Commander / EDH|
|Illegal cards||Seachrome Coast , Ponder , Venser, the Sojourner , Glimmerpoint Stag , Mana Leak , Stonehorn Dignitary , Frost Titan , Sundial of the Infinite , Mimic Vat , Day of Judgment|