Taigam's Scheming (Turn 2 Win)

Commander / EDH Mclovin8617

SCORE: 7 | 2 COMMENTS | 3931 VIEWS | IN 4 FOLDERS


More updates —Jan. 20, 2017

Phyrexian Arena -> Nostalgic Dreams because the 1 card a turn wasn't that beneficial compared to casting all the powerful spells that got milled. Also acts as a discard outlet late when my hand is full of lands (from Life from the Loam) and combo pieces. Recursion is lacking in the deck too.

Darksteel Ingot -> Crucible of Worlds because mana fixing hasn't presented itself as a problem yet. Both at 3-CMC means curve shouldn't be affected and the power of the Crucible outweighs the ramp of the Ingot.

Twilight Mire -> Glacial Chasm because with so many land tutors, more "utility" lands should be included. The Chasm can give us a few extra turns to combo off, and double green is never really required.

Darkwater Catacombs -> Petrified Field because running so many powerful lands merits running more recursion. The Catacombs were also a hassle to manage early game.

Temple of the False God -> Strip Mine because playing with Cabal Coffers and Gaea's Cradle has taught me to fear lands. Also removing Temple will result in less mulligans (I hate seeing it in an opening hand that could have used ANY OTHER land).

Considering adding Magus of the Will, but honestly it is really slow at what it does. However it is a creature so that could help up the creature count (which Sidisi cares about). I would never replace Yawgmoth's Will with Magus though.

Also looking for a place to slot in Riftsweeper. Sideboarded for now, but exile effects are so common in EDH that I think it deserves a mainboard position. Just need a card to remove. Possibly Lightning Greaves or Meekstone (another card that should honestly by sideboard), but the Greaves can keep Sidisi or Gitrog out longer. Meekstone may attract too much hate from the table (opposite of my intention) as an anti-aggro card, so that might go to sideboard for the Sweeper. More play testing first.

Aside: Thinking of making version 3 of this deck (version 1 being creature heavy/zombie army, version 2 (this one) being combo), focused exclusively on winning with lands and stax.