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Surrakar Smashers

Legacy*

nayrash5


Tribal Surrakars!

Play, Surrakar Spellblade, Play cantrips, swing with with a massive Surrakar for game

Banisher joins in as bouncer support, and Marauder breaks through when Spellblade just cant.

Cantrip suit: Gitaxian Probe, Slightly less impressive than gush, I still get to draw 1 and add a counter. Brainstorm, does this really need a description?

Counter suit: Counterspell, Because you can only have 4 FoW. Force of Will protect your Spellblade and adds a counter for 0, whats not to love? Less powerful then Brainstorm, but its still a 1 mana spell that draws a card, so its pretty good here.

Removal suit: Doomblade kill those pesky blockers. Go for the Throat black blocker got ya down, well no more!

Jace: Draws cards and removes threats, and provides a secondary wincon, if all my surrakars get wasted.

Rogue's Passage: Gets my Surrakar through for damage.

Reliquary Tower: Spellblade draws lots of cards, I wana keep my mitful

Elixer of Immortality: Because I draw so much, I want to protect myself from decking.

Whispersilk: protect my Surrakar from removal, and gives him unblockable

Notable exclusions: Coat of Arms, If these tribal decks are fighting eachother, I don't want to help a deck that has a lot of creatures, when my deck only really wants to stick one or two and ride it to victory. Adaptive Automaton, He boosts my creatures sure, but there are other things I want to do at 3 mana, and I would rather draw cards that drew me more cards, then I would draw more damage post combat.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Legacy legal.

Rarity (main - side)

2 - 0 Mythic Rares

12 - 0 Rares

18 - 0 Uncommons

18 - 0 Commons

Cards 60
Avg. CMC 2.42
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