Thanks for commenting on my RUG deck, looking forward to yours.Looks really solid. I'd up Abrupt Decay to three and take away a Brimstone Volley . Abrupt can take care of most of the things Volley can, and can get rid of Oblivion Ring s and Detention Sphere s. The only thing Volley buys you is a surprise win from five, and you have so much inevitability with the recursive creatures that you don't need to worry about that so much. Good luck with the deck. +1
September 23, 2012 10:31 p.m.
No problem I started with 3 Abrupt Decay , and 2 Brimstone Volley , but in the end felt that the damage to the face might be a better way to go. And with the Falkenrath Aristocrat , morbid is almost always active. I was trying to build this list to better against Terminus than the average Zombies build. But I'll definitely consider changing back after I've tried a few more games with it.Cheers!
September 23, 2012 10:48 p.m.
Looks really solid my friend! I am looking into playing a version of this myself soon. Again it looks real good
September 26, 2012 6:16 p.m.
September 27, 2012 1:33 p.m.
Thanks oradonn and BLund, This version is testing quite well considering it just out does the average Zombies list, and it is definitely better against Terminus now. Something may be said for even holding back a little and not over-committing to the board. The deck can beat most things without running into a board wipe. Listening to zapatos though, I am going to go back up to 3 Abrupt Decay s and down 1 Brimstone Volley . Thanks again!
September 27, 2012 3:19 p.m.
You still have 12 one drops to keep the aggressiveness, the shamans do the same 1 dmg attack, but later on in turns 3, 4, 5+ they have much more reach in terms of dmg. With two shamans out, you can tap em, exile one instant/sorcery from your yard, one from theirs and do 4 dmg for two mana... I think the reach is more powerful than the free +1 counter when the head outlives its usefulness which may sometimes be at turn 1.
September 28, 2012 5:46 p.m.
@Krangbot, I was extremely skeptical about Deathrite Shaman before, I honestly didn't think he was good. But after seeing him in action, and going over this list a couple of times, I would have to completely agree with you. The card does so much work, has far more reach, and I wouldn't be surprised to see it in a Top Tier deck soon. However, I am liking the Idea of GWB Zombies, and will be making the changes there. Look for my post here for a link.
September 30, 2012 5:06 p.m.
For budget reasons you think dreadbore would work instead of Abrupt Decay ?
October 2, 2012 1:17 a.m.
October 2, 2012 4:16 a.m.
This build is definitely going in the right direction.
- It is ALWAYS correct to have the full 4 Blood Artist . Every creature and spell you play just gets immensely more powerful with an artist on the field and after playing B/R zombies and variants of it for the past months in standard, and then playtesting your build, I can say that there were many times where I just wished I had a blood artist in hand.
- Bonfire of the Damned Seems very good, but after experience with the deck in this standard environment and no major changes in gameplay coming from the new set, I can say its not what we are trying to do. Bonfire usually eats up a turn that you could be going big with your creatures, and zombies likes to crash into a cluttered board almost more than it wants to crash into an uncluttered one. Plus our mana isn't the best to be casting bonfires. This would be a good card to cut for those 2 more Blood Artist s.
- Rancor is INSANE in this deck. The only reason why zombies wasn't playing it before is because the mana was bad. Its MUCH better with RTR. Think of it this way, all those times you crash in with a card:Geralf's Messenger when they have a blocker knowing he would die, wouldn't it be better to have all that damage go over the top into the player and the creature death? I'd say its a solid 3 of in a deck like this and I would consider cutting 1-2 Dreg Mangler for it as well as one of the removal spells.
October 2, 2012 2:54 p.m.
Cheers man! First of all, I'm not sure why I didn't consider Rancor for this deck, all I know is I'll be fitting them in somehow. Secondly, Since we're trying to play around Terminus more than Creatures Trading/Wraths, the Blood Artist s aren't as important, considering we recover from them extremely well. They are on my list of cards that that need to be upped though. Now that Rancor may hopefully be a 4-of in the deck, Bonfire of the Damned may just go. It was only there because Zombies love going unopposed. Last point, I definitely won't be cutting the Dreg Mangler s as they give the deck the rush that it needs. Thanks again man, I'll edit the list when I've tested it some more, cheers again!
October 3, 2012 9:19 a.m.
October 8, 2012 10:32 a.m.
October 14, 2012 4:02 p.m.
i just finished putting together my jund zombies, take a peak deck:the-lotleth-falkenrath-comments-please
October 14, 2012 4:52 p.m.
haha, after looking at your list again I want to add Brimstone Volley s to my deck
October 14, 2012 4:59 p.m.
Nice list! I stumbled upon this deck of yours Saturday after finally getting my set of Gravecrawler s and card:Geralf's Messenger. I only have 2 Aristocrats though, what are some other good 4-drop options? I mean, 4 damage flying haste is hard to beat, and a sac engine built-in makes it even harder to replace. But until I get more Aristocrats, what would work to [poorly] fill the slot?
October 29, 2012 10:32 a.m.
Hellrider is a really good 4 drop option. i may even suggest 3 aristocrats and 2 riders for the main deck
October 31, 2012 2:44 p.m.
October 31, 2012 2:46 p.m.
I personally chose Vexing Devil over Slitherhead for my zombie deck, reasoning to do so was early game he's a 1 drop burn for 4, and late game he's a 1 drop 4/3. In a zombie deck a 4/3 is about as big as your creatures get so for one mana that's not bad at all. I'd also say you should definitely add Lotleth Troll . Starts as a 2/1 and you can freely discard Gravecrawler to buff him up. And regenerate for 1 is absolutely insane in my experience.