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Thanks for commenting on my RUG deck, looking forward to yours.Looks really solid. I'd up Abrupt Decay to three and take away a Brimstone Volley . Abrupt can take care of most of the things Volley can, and can get rid of Oblivion Ring s and Detention Sphere s. The only thing Volley buys you is a surprise win from five, and you have so much inevitability with the recursive creatures that you don't need to worry about that so much. Good luck with the deck. +1
No problem I started with 3 Abrupt Decay , and 2 Brimstone Volley , but in the end felt that the damage to the face might be a better way to go. And with the Falkenrath Aristocrat , morbid is almost always active. I was trying to build this list to better against Terminus than the average Zombies build. But I'll definitely consider changing back after I've tried a few more games with it.Cheers!
Thanks oradonn and BLund, This version is testing quite well considering it just out does the average Zombies list, and it is definitely better against Terminus now. Something may be said for even holding back a little and not over-committing to the board. The deck can beat most things without running into a board wipe. Listening to zapatos though, I am going to go back up to 3 Abrupt Decay s and down 1 Brimstone Volley . Thanks again!
You still have 12 one drops to keep the aggressiveness, the shamans do the same 1 dmg attack, but later on in turns 3, 4, 5+ they have much more reach in terms of dmg. With two shamans out, you can tap em, exile one instant/sorcery from your yard, one from theirs and do 4 dmg for two mana... I think the reach is more powerful than the free +1 counter when the head outlives its usefulness which may sometimes be at turn 1.
@Krangbot, I was extremely skeptical about Deathrite Shaman before, I honestly didn't think he was good. But after seeing him in action, and going over this list a couple of times, I would have to completely agree with you. The card does so much work, has far more reach, and I wouldn't be surprised to see it in a Top Tier deck soon. However, I am liking the Idea of GWB Zombies, and will be making the changes there. Look for my post here for a link.
This build is definitely going in the right direction.
Cheers man! First of all, I'm not sure why I didn't consider Rancor for this deck, all I know is I'll be fitting them in somehow. Secondly, Since we're trying to play around Terminus more than Creatures Trading/Wraths, the Blood Artist s aren't as important, considering we recover from them extremely well. They are on my list of cards that that need to be upped though. Now that Rancor may hopefully be a 4-of in the deck, Bonfire of the Damned may just go. It was only there because Zombies love going unopposed. Last point, I definitely won't be cutting the Dreg Mangler s as they give the deck the rush that it needs. Thanks again man, I'll edit the list when I've tested it some more, cheers again!
Nice list! I stumbled upon this deck of yours Saturday after finally getting my set of Gravecrawler s and card:Geralf's Messenger. I only have 2 Aristocrats though, what are some other good 4-drop options? I mean, 4 damage flying haste is hard to beat, and a sac engine built-in makes it even harder to replace. But until I get more Aristocrats, what would work to [poorly] fill the slot?
I personally chose Vexing Devil over Slitherhead for my zombie deck, reasoning to do so was early game he's a 1 drop burn for 4, and late game he's a 1 drop 4/3. In a zombie deck a 4/3 is about as big as your creatures get so for one mana that's not bad at all. I'd also say you should definitely add Lotleth Troll . Starts as a 2/1 and you can freely discard Gravecrawler to buff him up. And regenerate for 1 is absolutely insane in my experience.