This deck focuses around low cost pirates hitting the field, buffing, and swinging above their pay-grade. The deck uses a lot of instant speed burn to finish off opponents monsters, either before or after attacking. Use discard cards to limit your opponents resources and remove threats from the hand before they get played. I plan on working in more hard removal instead of just burn and focusing down the pirates to mostly just 4-of's the goodies.
I'm trying to keep the mana curve fairly low to eliminate the need for much mana ramp, but due to that you can find yourself top-decking way earlier than comfortable. Charmbreaker devils can help cycle your plays and keep them going along with march of the drowned. The deck is very functional, but I'm looking for ways to help keep the plays going. Whether it's more recycle, draw power, or even adding some ramp to run more higher cost cards to make the plays bigger.
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