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Sorcery (2)

Creature (3)

Artifact (2)


i want to keep the basic idea of ramp on turn 1, then a big beater or another ramp spell and kind of a "lands matter" theme with the treefolk. but other than that i'm not really attached to any of the cards. what should I add or change?

i haven't played a single match yet, so i'm not sure how it works in action

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32% Casual

68% Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is not Penny Dreadful legal.

Rarity (main - side)

11 - 5 Rares

4 - 7 Uncommons

21 - 3 Commons

Cards 60
Avg. CMC 2.97
Tokens Treefolk Warrior */* G
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