Sideboard

Instant (4)

Enchantment (4)


The idea is to trade permanents with the opponent while negating his ability to destroy creatures too quickly (Simic charm does that well enough).

One of the main drawback so far is that it cannot trade enchantments with CMC higher than 3/4 and planeswalkers.

Half of the one drops are here to mana ramp/fix and trigger Daring Thief. The drums can in theory be exchanged for any artifacts which is nice I guess.The other half is cheap early counter with acceptable drawbacks.

The 2 cmc creatures are the best way to trade. Geist ability means that if he dies while being controlled by the opponent, he comes back under my control with +1/+1. The ancient is a nice threat, but sensible to B/W removal. Worth trading after 2 turns.

Any comments or advices are welcomed! Do I need more counters? Is there other hard hitting 2cmc creatures to trade? Is this deck too slow? Is there good enchantments with cmc 4 or less in green or blue that would give me more control?

(English is not my native language so sorry for eventual mistakes)

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

26 - 9 Rares

12 - 4 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 1.89
Tokens Bird 2/2 U
Votes
Ignored suggestions
Shared with
Views