The most annoying mono-green land control deck I could think up. Full of extra land enablers like Oracle of Mul Daya, Azusa, Lost but Seeking, and Exploration. With them, a Crucible of Worlds, and a Strip Mine that's pretty much game over. To get those pieces, Font of Mythos, and Howling Mine allow for tons of card draw. Plow Under is just obnoxious, and Traproot Kami and Platinum Angel serve as the "Win Conditions", If you will. The goal is to either deck your opponent, or to make them concede. This is obviously a more casual deck to mess with your friends. But If one wanted to play competitively, you could make some quick enemies.
Quickly threw together a prototype, competitive-legal version of this deck. HTPOYF:PUE Legal prototype. It's basically this deck without Azusa, Lost but Seeking, Traproot Kami, and has Horn of Greed, Primordial Hydra, and Fastbond.
AUGUST 9, 2012 11:55 P.M.
Have you considered Mwonvuli Acid-Moss ?? seems like it would fit perfectly here.
August 7, 2012 4:17 p.m.
August 7, 2012 6:02 p.m.
@GriffinRider It's not necessary. All I do is discard lands and play them from my graveyard with Crucible of Worlds . And on that note, My hand is usually emptied every turn, then refilled from all the draw.
August 7, 2012 6:32 p.m.
now that's a great deck to just say I win in the end +1
August 8, 2012 2:05 p.m.
the owl is pretty good for killing people especially if they keep drawing and cant play anything.
August 9, 2012 11:54 a.m.
also maybe some transforming lands would be cool especially if you get to put out so many of them like Inkmoth Nexus or lands that deal damage.
August 9, 2012 11:55 a.m.
August 9, 2012 12:02 p.m.
Broken What the actual hell? Is your job to make decks?
August 9, 2012 12:02 p.m.
August 9, 2012 1:21 p.m.
If you get multiple ebony owls you can really do the damage.
August 9, 2012 4:03 p.m.
I love this deck... The mana swarm is amazing and keeping opponents locked down is a plus. I would recommend something to spend that mana on like a Primordial Hydra with a ton of counters. I really enjoy this concept and presentation.
August 9, 2012 4:42 p.m.
First off, this deck wasn't meant to be competitive legal. If one wanted to play legally they could easily take out 3 Strip Mine for some things that can fetch it out. You really only need one to get things rolling anyway. Also, this deck wasn't meant to win. It is meant to not lose, hence Platinum Angel . No offence to anyone, but the only suggestions I really like for this deck are Horn of Greed and Fastbond . I don't want to clutter the deck with "Win-cons", I want it to be filled with "Not-lose-cons" ;)
August 9, 2012 11:38 p.m.
August 9, 2012 11:42 p.m.
Quickly threw together a prototype, competitive-legal version of this deck. HTPOYF:PUE Legal prototype. It's basically this deck without Azusa, Lost but Seeking , Traproot Kami , and has Horn of Greed , Primordial Hydra , and Fastbond .
August 9, 2012 11:55 p.m.
August 10, 2012 3:17 p.m.
Hmmm... man-lands maybe? Just to support the land theme and maybe stuff like Quicksand for early removal
August 11, 2012 3:04 p.m.
August 13, 2012 12:20 p.m.
Have you considered using Petrified Field for recovering Strip Mine ? Combining Strip Mine and Petrified Field with Crucible of Worlds would get ugly fast considering the amount of additional land drops. Based on the card advantage this deck gives, you could replace Buried Ruin with Petrified Field since you would likely draw the additional milling cards if they are lost early on.
August 16, 2012 8:21 a.m.
May be Crystal Vein for getting mana and use it same like strip mine
August 18, 2012 9:45 a.m.
November 4, 2012 6:16 a.m.
November 4, 2012 1:09 p.m.
I adore this deck-style. May have to copy and run against friends to wreck their day. +1
November 4, 2012 3:28 p.m.
November 4, 2012 5:35 p.m.
you mention Plow Under , but it it isn't in the deck, why?
January 28, 2013 10:33 a.m.
It would be the only sorcery in the deck sir. Take another look.
January 28, 2013 10:36 a.m.
I can't recommend Scapeshift enough man, turn 4 you could have all 4 strip mines, surely gg from that point? :P
January 28, 2013 10:46 a.m.
It's a very annoying deck and well construceted indeed, but I just wanna share that I managed to lose the game while playtesting one time: I was buying 8 additional cards per turn and both the Platinum Angels were beetween the last 7 cards. xD
January 28, 2013 11:08 a.m.
Well I suppose that is a risk, but a very slim one. That's just poor luck you cant avoid. And if it were to be a consistent problem, running 3 or 4 could easily remedy that poor luck.
January 28, 2013 11:17 a.m.
Yep, and well, maybe the opponent had given up when I managed to destroy all possible lands he had. I liked it. xD
January 28, 2013 11:20 a.m.
Gilt-Leaf Archdruid could be pretty funny here. You'd have to replace a bunch of the low stuff with mana dorks for it to be functional, but it's maybe worth considering.
Sweet deck idea. I mean, horrible deck idea, but sweet and effective follow-through with it :P
January 29, 2013 12:09 a.m.
Only bad thing is Wasteland is like a 50$ card :/
January 29, 2013 12:53 a.m.
Zuran Orb will make you more of a dick with crucible+fastbond+orb you have infinite mana and life.
January 29, 2013 7:54 a.m.
Gunna have to use this idea, with a few personal tweaks of course :) love the basic idea here, +1 from me :)
January 31, 2013 12:01 p.m.
card:Mishra's Helix for extra griefing, you bastard :)
February 2, 2013 9:30 p.m.
It is 60 and I had no Idea. Thank you for sharing this fact that NO ONE ELSE has told me.
February 2, 2013 11:32 p.m.
Then again, you're not trying to play competitively right?
February 3, 2013 3:37 a.m.
No sir. Like I said in an earlier comment, one could easily take out the 3 illegal Strip Mine s for something that fetches them out. All it does is slows the game down a turn or 2. Otherwise. I'm running 4 of them.
February 3, 2013 11:16 a.m.
No Stunted Growth ?
Works really well with plow under.
February 3, 2013 2:48 p.m.
Heh, it's sort of like my shenanigans deck. It's not meant to win, but it's meant to wreak havoc in multiplayer games by turtling as long as possible with walls and casting traps at every opportunity. The only way to win is to catch them with a Ghost Quarter and Archive Trap combo, which actually has won me a few games with it. I had the luck of winning turn 2 by drawing all 4 traps and a ghost quarter in my initial hand. Turn 1 Ghost Quarter, turn 2 destroy their land, make them mill 52 because they searched their library this turn. Instant win against 60 card decks. :P
February 5, 2013 2:39 p.m.
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|Date added||2 years|
|Last updated||2 years|
This deck is Vintage legal.
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|Top rank||#5 on 2012-08-18|