Quickly threw together a prototype, competitive-legal version of this deck. HTPOYF:PUE Legal prototype. It's basically this deck without Azusa, Lost but Seeking, Traproot Kami, and has Horn of Greed, Primordial Hydra, and Fastbond.
AUGUST 9, 2012 11:55 P.M.
Have you considered Mwonvuli Acid-Moss ?? seems like it would fit perfectly here.
@GriffinRider It's not necessary. All I do is discard lands and play them from my graveyard with Crucible of Worlds . And on that note, My hand is usually emptied every turn, then refilled from all the draw.
now that's a great deck to just say I win in the end +1
the owl is pretty good for killing people especially if they keep drawing and cant play anything.
also maybe some transforming lands would be cool especially if you get to put out so many of them like Inkmoth Nexus or lands that deal damage.
Broken What the actual hell? Is your job to make decks?
If you get multiple ebony owls you can really do the damage.
I love this deck... The mana swarm is amazing and keeping opponents locked down is a plus. I would recommend something to spend that mana on like a Primordial Hydra with a ton of counters. I really enjoy this concept and presentation.
First off, this deck wasn't meant to be competitive legal. If one wanted to play legally they could easily take out 3 Strip Mine for some things that can fetch it out. You really only need one to get things rolling anyway. Also, this deck wasn't meant to win. It is meant to not lose, hence Platinum Angel . No offence to anyone, but the only suggestions I really like for this deck are Horn of Greed and Fastbond . I don't want to clutter the deck with "Win-cons", I want it to be filled with "Not-lose-cons" ;)
Quickly threw together a prototype, competitive-legal version of this deck. HTPOYF:PUE Legal prototype. It's basically this deck without Azusa, Lost but Seeking , Traproot Kami , and has Horn of Greed , Primordial Hydra , and Fastbond .
Hmmm... man-lands maybe? Just to support the land theme and maybe stuff like Quicksand for early removal
Have you considered using Petrified Field for recovering Strip Mine ? Combining Strip Mine and Petrified Field with Crucible of Worlds would get ugly fast considering the amount of additional land drops. Based on the card advantage this deck gives, you could replace Buried Ruin with Petrified Field since you would likely draw the additional milling cards if they are lost early on.
May be Crystal Vein for getting mana and use it same like strip mine
I adore this deck-style. May have to copy and run against friends to wreck their day. +1
you mention Plow Under , but it it isn't in the deck, why?
It would be the only sorcery in the deck sir. Take another look.
I can't recommend Scapeshift enough man, turn 4 you could have all 4 strip mines, surely gg from that point? :P
It's a very annoying deck and well construceted indeed, but I just wanna share that I managed to lose the game while playtesting one time: I was buying 8 additional cards per turn and both the Platinum Angels were beetween the last 7 cards. xD
Well I suppose that is a risk, but a very slim one. That's just poor luck you cant avoid. And if it were to be a consistent problem, running 3 or 4 could easily remedy that poor luck.
Yep, and well, maybe the opponent had given up when I managed to destroy all possible lands he had. I liked it. xD
Gilt-Leaf Archdruid could be pretty funny here. You'd have to replace a bunch of the low stuff with mana dorks for it to be functional, but it's maybe worth considering.
Sweet deck idea. I mean, horrible deck idea, but sweet and effective follow-through with it :P
Only bad thing is Wasteland is like a 50$ card :/
Zuran Orb will make you more of a dick with crucible+fastbond+orb you have infinite mana and life.
Gunna have to use this idea, with a few personal tweaks of course :) love the basic idea here, +1 from me :)
card:Mishra's Helix for extra griefing, you bastard :)
It is 60 and I had no Idea. Thank you for sharing this fact that NO ONE ELSE has told me.
Then again, you're not trying to play competitively right?
No sir. Like I said in an earlier comment, one could easily take out the 3 illegal Strip Mine s for something that fetches them out. All it does is slows the game down a turn or 2. Otherwise. I'm running 4 of them.
No Stunted Growth ?
Works really well with plow under.
Heh, it's sort of like my shenanigans deck. It's not meant to win, but it's meant to wreak havoc in multiplayer games by turtling as long as possible with walls and casting traps at every opportunity. The only way to win is to catch them with a Ghost Quarter and Archive Trap combo, which actually has won me a few games with it. I had the luck of winning turn 2 by drawing all 4 traps and a ghost quarter in my initial hand. Turn 1 Ghost Quarter, turn 2 destroy their land, make them mill 52 because they searched their library this turn. Instant win against 60 card decks. :P
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|Top rank||#5 on 2012-08-18|