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Bouncing Bounty Babies

Standard GWU (Bant)

Shadow_Linger


This is a ramp/combo deck. Primeval Bounty is the name of the game here, but we don't simply want to win, we want to win BIG. Here's the secret ingredient: FAERIE IMPOSTOR! Our bouncing bounty baby. Primeval Bounty makes a 3/3 beast whenever a creature is cast, but with the impostor, any creature can be cast twice. But here's where we "combo off," let's say we have two impostors. This means they can return each other and be recast for every blue mana available to spend. Sylvan Caryatid, Axebane Guardian, and Voyaging Satyr can all generate blue mana. Prophet of Kruphix lets us do this on our turn and the opponent's. Deputy of Acquittals can serve as an extra copy of Faerie Imposter, but can also flash in to save another creature (if a prophet is out, that creature can usually be recast immediately).

We need to see a lot of cards, and also need other things to do with all our mana. Beck//Call and Sphinx's Revelation do just that. If a Primeval Bounty is on the field, Beck becomes outrageous. Every creature that comes out will actually make two (or more if multiple bounties are out), so even more cards will be drawn. Beck is also, of course, amazing with Faerie Impostor and Deputy of Acquittals. Casting both halves of Beck//Call is common, even though 8 mana seems like a lot. Unlike Beck, Revelation can draw a lot of cards when we don't have a lot of creatures in hand. The life gain is also important against faster decks. Having a Prophet in play and being able to tap out on your turn, and still play revelation on the opponent's turn, or playing revelation on your turn, and flashing in all the goodies you drew on the opponent's turn is insane.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

26 - 0 Rares

4 - 0 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 3.11
Tokens Beast 3/3 G, Bird 1/1 W
Folders Simic Standard (Born Of The Go
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