The key players in this deck are
. Less is more, so it is necessary to be able to have multiple things happen from the smaller instants and sorceries. Thematically,
is just really unique, ass a 4/5 with flying and haste it really fits the risk taking elements of the deck. Currently I have two options in my mind: cut
Wolf of Devil's Breach
since discarding alone is moot, or add some more Madness mechanics to capitalize off of those abilities.
Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.