Here we go. A new deck. A new entry point. A new way to play. I've been making casual decks for each of the Alara shards for new players to try so they can play fun and quick games to get them into magic. Now we move on to the Tarkir clans. I predict it will be easiest to make this Abzan deck, then the Mardu deck will be second easiest, followed by Jeskai, then Temur and Sultai will both be equally difficult to build, especially because they didn't exactly have versions that could be budget or simple to play with. Anyway, today we're building Abzan midrange, a deck that has been known to eat up standard play the same way Jund did in it's standard format. The idea is you take away your opponent's stuff, and then then have to deal with your things, which is going to be very, very hard for them.

Our creatures are all pretty amazing. Four Thraben Inspector and four Warden of the First Tree start our curve off, both of which are pretty amazing early on, and both do great in the late game with a mana sink and some card advantage. Scavenging Ooze and Gifted Aetherborn do amazing on turn two and some awesome lifegain. Scavenging Ooze plays especially well at both attacking and blocking when you pump it up and take cards away from your opponents graveyard. At the top of our curve, we have good old Siege Rhino and our old friend from Alara, Ranger of Eos . Siege Rhino is a late game BOMB. Good against aggro with it's big toughness and lifegain, good against control with trample, high power, and life drain. Can't be hit with burn or conditional removal, and still cheap enough to be played amongst a million other spells. Ranger of Eos might be a bit of a pet card, but it does amazing card advantage, drawing two cards and making a body for four mana. It's especially amazing when it gets us cards when we can cast them, and when you grab a Thraben Inspector it does double card advantage duty.

Our noncreature spells don't slouch either. Our set of one mana removal is amazing. Path to Exile takes out whatever creature for so, so cheap. Bloodchief's Thirst can also take out our opponent's planeswalkers too, if we need it. Blackmail strips our opponent's hand of unstoppable threats. Abzan Charm is removal, card draw, and an emergency aggro button whenever we need it. Vivien, Champion of the Wilds is an amazing card. It boosts our current creatures, or gets the creatures we need if we don't have any.

Basically, you play cards that get rid of dangerous things, or you play dangerous things, or you play cards that get you dangerous things. Good luck, and have fun playing magic.

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Date added 3 years
Last updated 3 years
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Mythic Rares

23 - 0 Rares

17 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.03
Tokens Clue
Votes
Ignored suggestions
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