Werewolves tribal. Basically a straightforward werewolf attack using flip abilities as a major boost.

In being an RG deck, there are obvious instant and sorcery pumps available, but my playstyle and deck is geared towards the most efficient cards and their bonuses. No need to water down the deck with instants and sorcs when you can stack playsets of the wonderful werewolves that give you what you need on their own.

Less instants = more creatures.

More creatures = more damage.

More damage = much win.

Any suggestions and ideas are more than welcome, this has been doing pretty well at FNMs since Shadows, and I've put a few minor changes in since Eldritch Moon. Comments and upvotes are appreciated. Thanks for checking it out!

-UpVotes are appreciated!!-

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The post-Kaladesh standard scene isn't really my style anymore. Decided to switch the deck towards a Modern focus by throwing Call of the Full Moon back in, as well as adding a playset of Lone Wolf specifically for its direct damage ability.

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