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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Scute Swarm
Creature — Insect
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that’s a copy of this instead.
Crow_Umbra on
Terror Forming Terraforming [Primer]
4 days ago
Lol yeah, I def did a double take with Red XIII when I first saw him. I started brewing him as a commander when the Final Fantasy set was fully debuted, but I don't remember why I shelved it. Kodama of the West Tree is really solid, I've used it in one of the last Aura/Enchantress decks I played last year.
I can def see the case for cutting Scute Swarm. I like it more for having chump blocks against decks that go wider, more than as an actual token swarmer in this deck. I'll try that out as a cut for one of the keyword lords from my last comment. Chewing and tasting.
SufferFromEDHD on
Terror Forming Terraforming [Primer]
4 days ago
P O W E R C R E E P
Why is vigilance in Gruul?! Very rare indeed. I'm so out of the loop. WOTC keeps sneaking utility by me.
My bad. I missed Kodama of the West Tree first time around. The other 2 you chose are all on curve and make for an extra aggressive board state. The only cut I can find in your creatures is Scute Swarm. This is not a token deck. Chew on it.
UltimateRoxas40 on
The Worldseed: Exogenesis [Grave Land Primer]
1 month ago
l_kalisticks_l Thanks for checking out the deck! Yeah, Scute Swarm can definitely go nuts in a deck like this. For this deck, I'd rather burn out my opponents with Hearthhull, the Worldseed's ability rather than create a near-infinite number of Scute Swarms.
I personally like each of my decks to feel mechanically unique. This deck is more focused on the lands in the graveyard theme rather than just Landfall. I'm in the process of rebuilding my Yarok, the Desecrated deck that emphasizes more Landfall-esque effects, which will have Scute Swarm 100%. The potential overlap between playstyles is what led me to retire my previous Lord Windgrace and Yarok, the Desecrated decks, as they became too similar to each other.
If I end up needing more creatures on the board, Scute Swarm is first on my list to add back in.
Balaam__ on
Blue-Green Deck
1 month ago
It’s coming together. It’s still a bit unfocused imo, with a few cards pulling different directions. Parallel Lives only affects Scute Swarm and Chasm Skulker for instance, and without a better ramp shell you won’t get it into play fast enough for it to even matter. I’d cut Parallel Lives and Chasm Skulker entirely since they don’t contribute toward Landfall in any meaningful way. Same for Foundry Inspector and most of your artifacts. They aren’t necessarily bad cards, but they don’t fit well here. As far as countermagic is concerned, I’d run Spell Pierce and Mana Leak or Remand in place of Narset's Reversal.
Ideally you’ll want to hit your land drop each and every turn, and maximize the types of landfall triggers you’re building with. The crabs might not be a good fit if you aren’t geared toward milling out the opponent’s deck, and might be replaced with traditional ‘this creature gets +x/+x whenever a land enters play’ stuff instead.
There are bounce lands to consider too, lands that return a land in play to your hand when they enter. Normally that’s a downside but it can be advantageous in Landfall decks.
Simplify and streamline what you have until it runs like a well-oiled machine. Oh, and this isn’t immediately evident but with the way the site works people won’t see your replies in the deck comments unless you tag then by name. Put the user’s name inside double square brackets and they’ll get a notification they’ve been mentioned. I only saw these new posts because I happened to check back.
FormOverFunction on What card should make it?
1 month ago
I love comet storm, but generally you’re going to (probably) be using this spell in response to 300 Scute Swarms on the table… and kicker is not the way to go for that.
DarthTrevyn on
Heart of the Cards! Flubs, the Fool Edition [P]
2 months ago
Flubs, the Fool is the best!
Landfall works amazing with him too!
So basically the more lands you play, the more cards you draw.
With Flubs, the Fool (and many other cards on the field) you’d be able to play at minimum 2 lands each turn… I have averaged 4-6 lands per turn each game.
With the use of cards like Field of the Dead, Scute Swarm, Springheart Nantuko and Rampaging Baloths, each land played is just building a bigger board state. Also, equipping Flubs, the Fool with Blackblade Reforged and swinging big with commander damage is awesome.
EchoSpice on
Blinking Ureni
6 months ago
Cool deck! some good landfall cards I'd recommend are: - Abundance, this card is crazy in landfall decks, and assures you can get at least one trigger every turn - Ancient Greenwarden lets you double up all your landfall triggers - Scute Swarm is good, but can be really hard to keep track of - Return of the Wildspeaker would go great with your commander, 5 mana draw ten is pretty dang good - Irenicus's Vile Duplication gives you another etb and another 10/10 flyer - Displacer Kitten might be good, but you aren't running a ton of noncreature spells so, meh. very cool idea! have fun :) (ugh, i dont know how to format comments to be a bulleted list)
Yesterday on Likeness Looter on High Fae …
7 months ago
Unfortunately, Alchemy cards run on their own rules that aren't explained to us for some reason, so we can't refer to an official rules document. But I don't see any reason to think why this isn't working as intended?
AFAIK, perpetual changes aren't copiable characteristics. I run Arming Gala and Scute Swarm in a Brawl deck on there. I just think of them functionally as dry-erase stickers.
It does change the P/T of the card though; it's not just a reminder that the change will apply as a creature permanent. Arvad, Weatherlight Smuggler in the graveyard stops being a target for, like, Forgefire Automaton if it gets too big.
Layers just really aren't sticking in my head. I read through them, understand them, then confuse them again within the month. Is there some change that could be applied to a card (or just a permanent, in paper) on a layer whereby it's a copiable characteristic for a Clone or something? Just so as I can test it to see if perpetual changes ever get copied.
I don't think there are any perpetual clones.
| Have (4) | Azdranax , metalmagic , gildan_bladeborn , PrismMTG |
| Want (2) | Pare771 , beesaurs |






