Engineered Explosives

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Engineered Explosives

Artifact

Sunburst (This enters with a charge counter for each colour of mana spent to cast this spell.)

, Sacrifice this: Destroy each nonland permanent with converted mana cost/mana value equal to the number of charge counters on this.

jsnrice on Bosh, Iron Golem

1 week ago

Engineered Explosives is a solid addition with infinite mana lines.

legendofa on Westvale Atlas

9 months ago

My first thought is whether this deck could support Myr Battlesphere, probably in the sideboard. It's a high-cost card that kind of messes with the deck's mana curve, but it provides immediate Abbey fodder, as well as a secondary attacker in case of Blood Moon and friends. There's a lot of incremental growth here, but unless I'm missing something, Affinity's Engineered Explosives or Energy's Wrath of the Skies could undo several turns of growth, and it doesn't feel especially quick to recover.

But that's just a minor point, and if I'm overlooking something, please let me know. This is a very clean deck based on an underappreciated card, and it's clear you put a lot of good work into it.

zapyourtumor on Mono Blue Delver (Tempo)

1 year ago

Its nice to see old cards being played but sadly there is a lot of outdated tech here.

Consider is better than Opt with snaps

Not running at least 3 CS is probably trolling

Tamiyo, Inquisitive Student  Flip is an option, although it definitely slower than delver. So is murktide.

For a tempo deck, you want cheap and efficient interaction, which 3 cryptic notably is not. Probably need 1 mana counters like Spell Snare Spell Pierce Stern Scolding in some split between main and side. Scolding in particular is usually sideboard material however since monoblue has garbage removal its probably good to mainboard 1-2 copies.

Fading Hope is probably? better than snag although I have a soft spot for snag.

I recommend some Subtlety and more FoNs over shoal. And probably extra fons in the side too.

The only advantage of monoblue over izzet or dimir is that Harbinger of the Seas becomes better so I'd put at least 2 in the side. And running fetches for deck thinning is not worth the 1 life.

Probably want more utility lands like Sink into Stupor  Flip, Otawara, Soaring City, Castle Vantress. The mdfc lands also pitch to your pitch spells.

What exactly are you siding in Commandeer against? Same with redirect, clique and shackles. And you have zero grave hate in the sideboard. In monoblue you don't have many options, so something like Soul-Guide Lantern, Surgical Extraction, Grafdigger's Cage. the first two are probably better. Hurkyl's Recall is ok vs affinity. Dress Down is good against several decks right now. I have no idea what monoblue should run vs energy and similar decks, there may not be anything better than Engineered Explosives or Ratchet Bomb. Maybe titi is good enough if you can turbo flip it.

Overall a lot of suggestions but I think in general I'd go something like this for the maindeck:

-4 opt -3 cryptic -1 redirect -4 vapor snag -1 disrupting shoal -1 snapcaster mage

+4 consider +2 counterspell +2 fading hope +1 spell snare +2 stern scolding +1 spell pierce +1 force of negation +1 subtlety

-6 fetches

+1 otawara +2 sink into stupor +1 castle vantress +2 island

Valengeta on Lofty Lions

3 years ago

Oh yes I've been feeling that On Thin Ice is a bit redundant here because of the Paths and the adventure from Brazen Borrower. I didn't think about things like Engineered Explosives or Ratchet Bomb and they are surely a threat to be addressed. Pithing Needle not only handles those but many other troublesome cards too. I have a couple of copies on other decks and this one should definitely benefit from them. Thank you!

jdogz32 on Lofty Lions

3 years ago

Hey I took another look at your deck and I'm more looking at your sideboard. I'd advise taking out On Thin Ice as you already are running a playset of Path To Exiles and I'd add Pithing Needle instead. The main reason is your deck is extremely vulnerable to Engineered Explosives which a sideboarded Pithing Needle can easily stop. Hope this helps.

FormOverFunction on The GingerBant Man!

3 years ago

The various bombs (like Engineered Explosives) start off immediately not hitting your tokens, so those could be fun too. Who doesn’t like a good kitchen bomb. Do you know what they call a bomb in a French kitchen? Linoleum Blownapart. Sorry everybody.

Madhava on Mardu control

3 years ago

Also, very recommend an Engineered Explosives in Karn's toolbox. I've heard some say Karn's Sylex is better for Karn than EE. I'm on the fence as to this. Turnning off fetchlands is always funny, but it really comes down to how much you need your Chalices to stick around.

Andromedus on Anointed Peacekeeper + Aether Vial

3 years ago

My opponent casts a spell, putting it on the stack. In response, I flash in an Anointed Peacekeeper using Aether Vial, naming the spell he put on the stack.

Does this essentially work like a beefed up Mana Tithe?

Same question again, except with an ability. Let's say my opponent activates Engineered Explosives, putting its ability on the stack. Same as before I flash in an Anointed Peacekeeper using Aether Vial and naming the Engineered Explosives.

In both cases it's not clear to me what happens, whether the opponent has the option of tapping more mana (or even needs to), whether the EE sac effect goes through (even if the ability fizzles?) and so on.

Thanks in advance for your help!

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