Magosi the Waterveil Infinite turns?

Asked by Blisterdark 11 years ago

Say I had a Mycosynth Lattice , a Rings of Brighthearth , Magosi, the Waterveil , a Voltaic Key , and an Amulet of Vigor

So, I would tap Magosi, the Waterveil to put an eon counter on it, use the Voltaic Key to untap it because of Mycosynth Lattice , tap it to take an extra turn and copy that ability to take two extra turns, one of them cancelling out the skip a turn, and repeat. Would this work?

Epochalyptik says... Accepted answer #1

Yes. You'd basically end up with a repeating Temporal Manipulation for 3U.

June 8, 2013 6:17 p.m.

Blisterdark says... #2

Thank you for confirming my theory. Now to put it to use!

June 8, 2013 6:21 p.m.

smash10101 says... #3

that is such a convoluted combo. I suggest EDH

June 8, 2013 6:26 p.m.

Blisterdark says... #4

that is what I had planned :)

June 8, 2013 6:30 p.m.

megawurmple says... #5

Magosi, the Waterveil gives you 2 extra turns. Magosi also causes you to skip your next turn. Since your next turn is the first of your 2 extra turns, you skip that one and get your second extra turn. Therefore, the combo does work.

June 8, 2013 6:33 p.m.

shadowdart says... #6

Why do you need the Amulet of Vigor ?

June 9, 2013 5:57 a.m.

Blisterdark says... #7

So magosi comes into play untapped

June 9, 2013 10:43 a.m.

Arachnarchist says... #8

I would just like to point out that since Amulet of Vigor has a triggered ability which uses the stack, you could pull off this combo with 2 amulets, rather than Voltaic Key + Mycosynth Lattice

June 9, 2013 2:19 p.m.

shadowdart says... #9

Why do you need Magosi to come into play untapped?

If you have Magosi out, untap, do your combo, and play magosi as you land for turn, then start you next turn. It doesnt matter if it comes into play tapped, you just untap it at your next untap. Amulet is not necessary for the combo. If you have every piece of the combo aside from magosi and want to combo off the turn you get, i could understand but Amulet is not key for the combo.

June 9, 2013 4:58 p.m.

Blisterdark says... #10

@Arachnarchist that would work, but this is for an edh deck as one of a few combos

June 9, 2013 9:37 p.m.

Glitchboard says... #11

Using a Voyaging Satyr would knock the combo down by a card, doesn't have the mana cost on activation, not to mention being far cheaper.

August 2, 2015 11:25 a.m.

Nevm says... #12

Agreed using Voyaging Satyr, Kiora's Follower etc instead of the Voltaic Key + Mycosynth Lattice thing is much easier, depending on the colors you have of course.

If you already have lattice anyways, you can do Aphetto Alchemist (with or without Illusionist's Bracers) as an alternate option to the key in mono blue.

November 19, 2015 2:28 p.m.

Childeco says... #13

works, but i think u need too many cards for make it work... and for EDH this will be a problem. I suggest you change it for another turn combo, like Elite Arcanist + Time Warp or Time Stretch or Temporal MasteryOther option is Infinite tokens with Ashnod's Altar + Benthicore + Nim Deathmantle Or just a Lighthouse Chronologist + Lightning Greaves lol

Less cards = less cost if somebody broke it. If a player destroy your Rings of Brighthearth, you have in your deck 4 cards not really usefull and some of them expensive. With other combos like Elite Arcanist, if you lose the extra turn spell with some effect (Example, has been removed from your library or hand) , you can just replace it with another usefull spell like Time Stop or Counterspell etc. If you lose the Arcanist, still can use the spells byself and do good game changes. In the merfolks case, if you lose the Wanderwine Prophets, infinite tokens still been sexy, more if they are wizard and maybe u have a Patron Wizard or Azami, Lady of Scrolls And if the infinite tokens combo is blocked, you can just sacrifice normal Merfolks and get some extra turns adventage anyway.

March 2, 2016 6:26 p.m.

This discussion has been closed