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White Weenie, splash Red (Feedback Wanted!)

Standard* Aggro Weenie

TheWaddleDeeKing


Sideboard


An attempt at a standard white weenie deck.

Suggestions to cut down/edit the sideboard would be lovely <3

I understand Ajani and Heliod are popular choices in Weenie decks but I see little reason to use them when I can control the board slightly better instead. Understandably two Heliod's or so would make for a good curve-ender but when it can get exiled anyways I don't really see the point.

Anyways, the majority of the deck is standard, but let me talk about the other cards (what was worth splashing red for) that might not be so.

2x Mountain - Needed for the card below. It might slightly hurt my curve but as one two drop needs all white (Precinct Captain) I think it will be fine.

2x Chained to the Rocks - Good removal all around. Banisher Priest is a fine way to get rid of big threats but having a little more never hurt. Desecration Demon and Pack Rats are no joke, same with Reckoners and God's and whatever else. Most people run little to no enchantment removal in their sideboard so it seemed like a good fit.

2x Boros Charm - Great utility, easily one of the best charms. Mostly in there to make my guys indestructible but double strike with Precinct Captain or 4 damage straight up is always amazing.

1x Aurelia's Fury - The other card that would normally replace the Ajani's. The utility of this card is amazing and as a one of I can think of worse cards to put in. It can tap creatures down for my weenies to get through, stop a control player from casting a Verdict (or bait them out to use a counterspell), or just straight up remove a creature. I think all around it's fantastic and if the moment is right there are worse cards to put in.

Sideboard:

2x Assemble the Legion - I'm debating about this card being in here. I think it's pretty good against control but it might be a little redundant as my deck already has a decent emphasis against beating control.

2x Boros Charm - Always good to have more of these, mostly only sideboard against control.

1x Chained to the Rocks - Again, if they're running big threats this is probably worth bringing in.

3x Fiendslayer Paladin - While not exactly the bane of Mono-Black and Red Devotion, it's still a fantastic counter to both of them as it's something they will need to watch out for as they can't kill it.

2x Frontline Medic - Also debating dropping this card. It would normally be used against aggro decks for the indestructibility or control to hose Syncopates and Sphinx's Rev's, but even then I'm not sure if it's worth it.

2x Renounce the Guilds - I just recently learned of the utility this can bring. Rarely will I ever have to sack a permanent (poor Dryad Militant) but they might have to sack a plethora of things: Detention Sphere, Xenagos, any of the God's, most Planeswalkers, Nightveil Specters, Fleecemane, Reckoners, etc, Blood Baron, It's actually quite useful and at instand speed to boot.

3x Spirit of the Labyrinth - Probably the main reason I want to drop Frontline Medic. This most importantly completely hoses Sphinx's Revelation and any other draw cards, and still has an aggressive body for kicks. Replaces Imposing Sovereign against control.

2x Wear and Tear - All around decent removal. It's becoming less and less relevant but against match ups for Spear's and Detention Spheres it can find its use.

Considering for sideboard:

Mizzium Mortars - The main reason I would use this card is for overall good removal (and possibly even mass removal with Nykthos), but mostly for Blood Baron and Stormbreath, as they are probably the biggest problem I can come across.

Electrickery - I only semi want this card in the sideboard. I don't think theirs enough tokens to make use of this anymore. Mostly I wanted it as a backup for Master of Waves but I think I have enough removal to get rid of him regardless.

Glare of Heresey - GG Elspeth. Basically the only reason, but still, it's a damn fine reason

What I DON'T want:

Boros Reckoner - I understand this guy is good and all but he's not main board or sideboard material; I see little reason to have this guy get three damage through when instead I can remove their creatures and get all my guys through. He's cool and all, but not for this deck.

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