UW Approach Control - Best List

Standard MiyamotoMusashi

SCORE: 5 | 8 COMMENTS | 4709 VIEWS | IN 1 FOLDER


New Cards in Deck —Oct. 2, 2017

Got the 2x Azcantas, the Full mana base from Card Rush at TCGplayer, and the 2x desert of the mindful and 2x Torriental Gearhulks from my man Mike from The Bullpen. Ready for pptq standard season<3

FNM Standard Week 1 of Ixalan Standard 09/29/2017

Playing UW Approach Control without the new Ixalan cards sine they were on preorder from TCG.

Notable games that should be noted for their interactions in the future...

Pummler and Fling.. even if you are able to deal with pummler always think of interaction with fling... allow them to pump pummler until it is almost in range of killng you then interact. dont interact before lethal.

If you are looking to try and force a counter from opponent play glimmer over illumination.. glimmer allows max of 4 cards to be dug through which gives greater chance of pulling out answer you need over 2 from illumination. Opens up for chance to force counter and win game.

When cycling for draw.. only cycle on your turn if you need the mana.. if not always save to cycle in response or at end of opponent's turn to leave up the mana on your coming up turn and for your opponent's following turn to leave up the mana for answers.

October 1, 2017 3:18 a.m.

This Comment focuses on why I am playing each card This comment focuses on why I am playing each card. This deck is fairly similar to Jim Davis's Although I think that these are the correct numbers for the cards.

4x Censor : Ram Red and Temur usually dont leave up that 1 land to play around censor as they need the pressure to be put on early. PLaying around censor slows them down to much so countering a potential threat for 2 is an amazing trade. Sometimes trading 2 for 4 mana cost is best especially if it can gain hexproof for 3 energy.

1x Essence Scatter : Took this right from Jim's handbook. Was playing 3x last week but trading out 2 for Farm / Market I think a 1 times is nice as there are many creature decks out in the meta atm and will continue to be. If Control becomes more dominate this may be phased out for another Supreme Will

2x Farm / Market : Amazing card against Energy and RDW as shown during SCG Dallas Open. The card draw from Market takes away need for Hieroglyphic Illumination which is why those cards are no longer in this deck.

4x Glimmer of Genius and 3x Opt . Obvious card draw necessities. Dig through deck, get your answers/win-con. (Play Glimmer before Opt if you have answer to counter. Play Glimmer if you are seeking to force negate from opponent if you have Approach of the Second Sun In hand.

3x Settle the Wreckage used to stall board aggression. Don't use if it is early game, only has 1/2 creatures, and you can deal with his board state in other ways such as farm/cast out. Allowing Energy to ramp early on could lose you the game. Casting is situational..

3x Supreme Will Falls off as the game progresses. Mainly used as a counter spell early on but will win you the game if seeking for that 2nd approach.

3x Aether Meltdown for stall. Use on creatures early and pass later in game. Better than Unsummon IMO.

4x Cast Out Play on opponent's turn unless looking to take down a planeswalker. Cycling should always be played on opponent's turn unless seeking necessary land drop.

2x Search for Azcanta This card right here is a control player's dream. Burns hole in deck to find the situational answer you need, flips into card draw, this deck is the new legendary Jace of this format. Definite sleeper card that will see play. Definitely 2 of card, perhaps 3 of.. no more than 3 though. 2 I think is the right number for this card. If it was a creature I would say 3 since it could get shot down but this will usually stick hard.

3x Fumigate for board clear and life gain.. pretty straight forward.

SIDEBOARD DECK TECH

4x Authority of the Consuls- Best put in against Energy/RDW decks. Take out Supreme Will's and Glimmers.4x Regal Caracal- Best put in against Energy/RDW decks. Take out Supreme Will's and Glimmers.1x Torrential Gearhulk- Great SB against Control or Midrange decks. Perfect blocker to be played as opponent declares attackers. Amazing card to outright win games with 2nd Approach. 4x Negate- Take out Essence/Aether Melts for Negates against control1x Spell Pierce- Situationally put in against Energy decks that side in negates1x Scavenger Grounds- I think this or spell pierce needs to be replaced by another Torrential Gearhulk.. I dont want to spend another $15 atm though for the Gearhulk.

October 1, 2017 4:33 a.m.