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Infect.. Counter.. & Proliferate..

Modern* Counters Infect

Metroid_Hybrid


A random deck I put together that happen to be really powerful..

Step 1: Infect..

Ideally by a possible 'Virulent Wound' first or second turn; but the main source of quick (& nearly unstoppable) infection comes from 'Plague Stingers' & 'Blighted Agents' amped up via various enchantments.. Which by turn 4 can be further amped up when 'Hand of Praetors' enters the scene for all kinds of game ending goodness..

Step 2: Counter..

'Negate' provides a splash of countering goodness.. 'Undying Evil' to foil the killing of creatures.. And a pair of 'Downpour's for sake of temporarily neutering opposing creatures..

Step 3: Proliferate..

This can begin by turn 3 via 'Steady Progress' & 'Grim Affiction', but also via 'Contagion Clasp'; not only to cause remote damage(poison counters..) but also to further amp up creatures with (+1/+1) counters from 'Undying Evil'..

Building sidebar.. Suggestions perhaps..?

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Updates Add

Well, most of this deck as been rotated out for a little while now, and is therefore no longer "standard".. So I have since retooled & enhanced it for "Legacy" play as my; Infectious P.C.P deck..

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Date added 11 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

14 - 0 Rares

2 - 0 Uncommons

34 - 0 Commons

Cards 60
Avg. CMC 2.05
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