This deck produces so much mana like nothing.There are a few points to the deck.

  1. A lot of the things that will die will be replaced. Thus, leaving you with mana to tap and sac for double mana. Ex. Scion and cryptolith rite

  2. This is where the eldrazi come into play. One of the win cons here are ulamog. Easy to play turn 5 or 6.

  3. Oblivion sower is not only great for getting those lands from your opponents, but also exiling key cards the really needed. And a 6 mana drop in this deck really feels like a 2 or 3.

  4. Conduit of ruin searches the main card. Ulamog of course. Also the first creature you play each turn cost 2 less. You can't beat that.

  5. You can either swing with a whole lot of little guys, or finish with ulamog or the other eldrazi in the deck.

Every opponent I played at fnm had a look of confusion when they realized this wasn't a sac deck, or 4color deck. Therefore it throws them off.

The decks I beat this with were bant company, esper control,and some type of removal splash eldrazi deck.

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