Introduction:
In our gaming group, where we engage in both 1V1 and FFA matches, we favor decks with 80 cards to reduce the risk of milling and enhance strategic diversity. My approach to deck building prioritizes thematic consistency, focusing on an enchantment-heavy strategy that leverages both control and buff mechanisms, without straying for potentially stronger but off-theme choices.
Deck Strategy:
This deck capitalizes on enchantment synergy, utilizing a variety of aura and global enchantments to control the battlefield and buff creatures. Key cards like Hateful Eidolon, Kor Spiritdancer, and Sram, Senior Edificer serve as the engine, drawing cards and gaining value from each enchantment played. Control elements are provided through auras like Dead Weight, Mire's Grasp, and Viper's Kiss to weaken or neutralize threats. The inclusion of Sigarda's Aid allows for instant-speed interaction, making the deck versatile and responsive.
Card Draw:
Card draw is significantly enhanced by the deck's core creatures, with Hateful Eidolon, Kor Spiritdancer, and Sram, Senior Edificer providing draw opportunities upon casting auras. This ensures a steady flow of options and maintains pressure on the opponent.
Removal:
The deck employs a variety of auras such as Dead Weight and Mire's Grasp for targeted removal, efficiently dealing with threats while synergizing with the deck's draw mechanics.
Ramp:
While not a traditional ramp deck, the mana base is optimized for consistency with dual lands like Brightclimb Pathway
and Caves of Koilos, ensuring the right colors are always available. Urborg, Tomb of Yawgmoth enhances mana flexibility, particularly for black mana requirements.
Life Gain:
Specific life gain elements might be more indirect, relying on controlling the board and utilizing enchantments that deter attacks or mitigate damage.
Win Conditions:
The deck aims to overwhelm opponents through value gained from enchantments and creature buffs. Starfield Mystic and Genju of the Fens provide additional avenues for applying pressure. Resurgent Belief offers a late-game swing by potentially bringing back a host of powerful auras and global enchantments from the graveyard.
Dealing With Control:
Chains of Custody and Clawing Torment offer unique interactions that can disrupt control strategies, providing both offensive and defensive options. Arcane Lighthouse and Hall of Heliod's Generosity add utility, ensuring access to key enchantments and negating hexproof/shroud protections.
Utility Lands:
The deck includes Arcane Lighthouse to counteract opponents' protective measures and Hall of Heliod's Generosity for recursion of crucial enchantments, enhancing the deck's resilience and longevity.
Conclusion:
This enchantment-focused deck offers a robust strategy centered around aura and global enchantments for control and buffing. It's designed for players who enjoy a synergistic approach, leveraging the interplay between enchantments and creatures to control the board and accumulate value for a decisive victory.
Concerns:
The deck might face challenges against heavy enchantment removal or strategies that can bypass or nullify aura-based control. Ensuring a balance between control elements and maintaining offensive capabilities is crucial.
Stats: