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Format | Legality |
1v1 Commander | Legal |
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Modern | Legal |
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Oathbreaker | Legal |
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Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Wrecking Ogre
Creature — Ogre Warrior
Double Strike Bloodrush — 3RR, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.



TheVarcster on
Consuming Exploitation
5 months ago
Thanks kamarupa
That is an interesting idea! I have been testing a similar angle with Voldaren Thrillseeker, but perhaps the Wrecking Ogre can be better for the extra mana cost.
kamarupa on
Consuming Exploitation
5 months ago
This is very similar to my deck, Hidetsugu Shakedown (Ogre tribal!) in which I bloodlust a Wrecking Ogre onto either a Vessel of the All-Consuming Flip or an unblocked Shakedown Heavy. It's been a surprisingly successful brew, especially considering it's an Ogre Tribal theme, for which there is basically no reason, lol. But ya, I definitely recommend Wrecking Ogre as a means of achieving Vessel's wincon.
kamarupa on
Hidetsugu Shakedown (Ogre tribal!)
3 years ago
Went 1 for 2 in three player last week against mono-green elves/monsters and mono-white hammertime. Took down hammertime with the Vessel of the All-Consuming Flip+a bloodrushed Wrecking Ogre (even though they were at 30+ life) and finished mono-green off, which was barely hanging on. Second game they ganged up a bit to make sure I couldn't get the win, but the deck still performed admirably.
kamarupa on
Hidetsugu Shakedown (Ogre tribal!)
3 years ago
This deck took on a 3 player match against Pirate tribal and Pack Rat/black control last night and got the win Bloodrushing a Wrecking Ogre onto Vessel of the All-Consuming Flip on back to back turns.
kamarupa on
Hidetsugu Shakedown (Ogre tribal!)
3 years ago
I won 1 of 2 four-player matches with this deck last night, knocking out two players in a single turn swinging with 2x Shakedown Heavy and 1xVessel of the All-Consuming Flip. I had 2x +1/+1 counters on the vessel and it went unblocked so I Bloodrushed a Wrecking Ogre on it for the instant kill. The other player was so far down in life they just surrendered. Very fun. The other decks were RW Dog tribal, BU Mill, and Mono-black/Artifact Mill.
wallisface on
Hidetsugu Shakedown (Ogre tribal!)
3 years ago
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yes, Wrecking Ogre can grant double strike and +3, but five mana is a pretty nuts amount to spend for that kind of effect, especially when stuff like Assault Strobe exists. I’m really not convinced it’s worth running, especially when its application is so niche - without the Vessel in play, this starts looking really stink (and you can’t rely on Vessel being in play).
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on discard spells, if you’re playing multiplayer then don’t bother with them. They’re great in 1-v-1, but as you get more opponents it just creates a situation where you’d be hurting yourself more than them.
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on Fatal Push etc, yes Hidetsugu Consumes All Flip removes all 1-drops, but you can’t rely on drawing that in a game having backup options is always good, so you don’t get blown-out early. Your deck currently has nothing it can do turn-1, which means you’re starting that game at a disadvantage.
I think you’ve put a LOT of weight on the deck functioning when you’ve drawn a Hidetsugu Consumes All Flip, which is going to put you in a really rough position in all those games where you don’t. Relying on one card so heavily is going to be problematic, especially with how easy it is to remove.
kamarupa on
Hidetsugu Shakedown (Ogre tribal!)
3 years ago
Thanks so much for the thoughtful suggestions, wallisface! I'm very interested to hear if your suggestions take into account a few things: 1) This is intended for modern casual multiplayer (3-5 players), which, in my experience plays a bit slower than 1v1 casual modern, and much slower than 1v1 competitive modern. 2) Wrecking Ogre has a lot of interaction with Vessel of the All-Consuming Flip - Vessel gets a +1/+1 counter whenever it deals damage, so giving it double strike means it will get two +1/+1 counters in one turn's attack phase. Since Vessel has trample, it's very likely to deal a player combat damage, and with Wrecking Ogre, it becomes a 6/6 double strike trample that could possibly trigger the Vessel's last ability, killing a player.
I absolutely think the instants and sorceries included as I write this are the weakest area in the deck. I initially included Inquisition, but realized early on that 1) I'm really bad at playing discard spells (and not much of a B or R player) 2) discard late game can be pretty hit or miss.
I can see Lightning Bolt getting moved into the mainboard, though I'd probably cut Dreadbore for it first.
With Hidetsugu Consumes All Flip destroying all 1 drops t3, Terminate and any other removal are ideally saved for things Hidestugu misses. That seems to make Fatal Push less good here.
Do you have any other specific instants/sorceries that have synergy with the deck's mechanics?
wallisface on
Hidetsugu Shakedown (Ogre tribal!)
3 years ago
Some thoughts:
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Wrecking Ogre has a massive mana cost for a comparably weak ability/presence. I think to keep a stable mana curve, you probably don’t want any other high-mana cards other than Kazuul. So i’d suggest ditching all of the Wrecking Ogre.
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i’d suggest ditching all your niche combat-trick/protection cards in favour of more direct interaction. By that, i mean ditch Darkness, Furious Resistance, Oblivion's Hunger and Virulent Swipe for more reliable interaction in Lightning Bolt, Fatal Push, Inquisition of Kozilek
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