Wind Drake

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wind Drake

Creature — Drake

Flying

Stardragon on Drake Support (Reworked)

1 year ago

Some changes were made and added 5 new drakes (#10-14) to round off this set

Made some much needed drake creatures (that are decent) for the tribe including a tri color commander let me know what you all think of them.

1.Item Description- basically a looting and token engine just really liked the art had to make a card from it

2.Item Description- A standard control card tap a card for a turn nothing to special but better than a lot of low rarity drakes that they made

3.Item Description-Just a bulk rare draw engine. Art made look like it was a fish eater so made ability around that

4.Item Description-A Fog with wings not much eles to this card: Changes made expanded on its end combat phase ability and made all combat phases in case you run into an infinite combat deck (small but useful ability) also made it hybrid mana and 1 colorless cheaper

5.Item Description- A mana doubler and filter with basic land search, can really help you if your getting color/mana screwed: Changes took out a green mana added a colorless mana and made one of the green a hybrid mana since it being mon-green was causing issues with the color pie

6.Item Description-a aggressive red Wind Drake that can help clear the field of small creature: Changes took out a red mana and added a colorless mana to help with the casting cost

7.Item Description- An Earthquake with wings

8.Item Description a late game aggressive creature that makes tokens that finish the game faster: Changes made added blue to the casting cost didn't like it gruul it didn't feel right also made 2 colorless cheaper and reduced it's power and toughness to help come out faster

9.Item Description-A tutor for drakes, that can basically search for one by itself

10.Item Description-A functional reprint of Gilded Drake because it too expensive

11.Item Description-Since i have a Gold and copper scale drake decided to have a silver one as well, LOL

12.Item Description- A Diamond Lion with wings and the ability to either ramp or reload your hand- also since I had a scale drake for the other rarities needed one for mythic

13.Item Description-A Lieutenant for your drakes work that gives you a rystic token engine plus a drake token doubler so if it doesn't make any tokens it will still be useful to fill the skies. Also really liked the art

14.Item Description-A snow drake that acts as temporary removal.

15.Item Description-The big boy himself has a lot that you could ask for in a commander has a lord effect that enables better attacks, brings more bodies to throw at your opponent, and can protect key cards by phasing them out: Changes changes his last a bit since he did have anything made the green mana justified in his cost now you can choose between +1/+1 counters for your drakes or tap a non flying creature for better defense since that tapped creature can't attack you for a turn

  1. Item Description- Alternate commander for the precon im building. Upgrading Talrand, Sky Summoner and making him a villain (there are so few non black villians in magic) that has expanded his definition of a Sea due to a lust of power and believing it's his destiny.

rdean14 on Card creation challenge

2 years ago

Craig, the Big, Bad, and Buff

Legendary Creature- Centaur

Creatures you control have protection from Praetors and Phyrexians.

: Destroy target Praetor or Phyrexian.

3/3


Uh, let's see a Wind Drake , with a twist of some kind. Thanks!

Wolfer22 on Oversized Commons?

4 years ago

A while ago at a small convention as a reward for a magic tournament they gave out a few oversized common cards. I’ve looked around, but couldn’t find anything about them. Does anybody know anything about them or have any of their own? The 3 cards I have are Drag Under , Wind Drake , and Frontline Rebel all oversized.

Punkdeadpool on Saheeli's Toys

6 years ago

@TophToph@1983

While it's not a bad deck (and this isn't criticism), you should ask yourself two thing:

  1. What is the deck trying to do?

  2. What's the best way to get the deck to perform the way you want it to.

Once you're able to identify what you want the deck to do, you must tweak it with redundancy. You need the deck to be as efficient as possible. Identify the cards that you absolutely need in the deck (to what you want it to) and pack it full playsets of those cards. Take out the cards that are too expensive (mana wise) and try to give yourself a solid creature (mana) curve. Take out cards that do nothing for the deck (i.e. Wind Drake) and add more copies of Padeem, Consul of Innovation and the other cards that actually help the deck. Finally, on the right of this page (or bottom if on mobile) you'll see the average CMC (converted mana cost) of the cards in your deck is currently 2.62. 20 lands isn't enough to consistently get to the average 3 mana you need to cast most of you deck in a reasonable amount of turns. You'll probably need a sweet spot of about 22-24 lands.

I recommend you go to sites like MTGGoldfish and look at the Standard metagame. you can view the decks that have been winning tournaments and get a sense of the way pros build their decks.

If you're planning on building the deck solely around Aetherflux Reservoir, check out the list I made as a possible primer. Feel free to ask any questions you have and I'll be happy to answer them. I hope my suggestions are of help to you.

Neotrup on Simultaneous Triggers with Glissa, the …

6 years ago

Additionally, all the things are in the graveyard by the time you get to choose targets, so, for example, if your opponent controls a Wind Drake and you control a Phyrexian Metamorph that's a copy of Glissa, the Traitor and your opponent casts Wrath of God, the ability of the Glissa copy will trigger and be able to target the Phyrexian Metamorph in the grave that's the source of the trigger.

Player3.14 on Simultaneous Triggers with Glissa, the …

6 years ago

I had some questions about the interactions that occur between Glissa, the Traitor's second (triggered ability) and some situational effects.

First off, what if Glissa is destroyed at the same time as a creature an opponent controls? (For example, both Glissa and an opponent's Wind Drake die at the same time). Would I get the trigger?

Also, what would happen if multiple creatures an opponent controls are destroyed at the same time? Let's say a Gaze of Granite destroys two of the opponent's Grizzly Bears. Would I get one or two triggers?

This'd be great to know for a Glissa EDH deck. Thanks in advance!

-Player3.14

Argy on

6 years ago

Start with 24 lands and adjust up or down from there.

I would remove:

1x Angler Drake
1x Naga Oracle
2x Nephalia Moondrakes
2x Padeem, Consul of Innovation
1x Salvage Scuttler
1x Shimmerscale Drake
1x Wind Drake
1x Nimble Innovator
1x Reduce / Rubble
1x Cartouche of Knowledge
1x Trial of Knowledge
1x Edifice of Authority
1x Hazoret's Monument
1x Kefnet's Monument
1x Luxa River Shrine
1x Sequestered Stash

The Artifacts you have are great in Limited, but not so good in Standard.

See how many cards that leaves you with, do some playtests against decks in my Amonkhet folder, and tag me once you've got some results on how this plays.

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