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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vintage | Legal |
Roaming Throne
Artifact Creature — Golem
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.




![Maskwood Nexus feature for Magda of the Maskwood [[Guide]] Updated for TLA](http://static.tappedout.net/mtg-cards-2/DRC/maskwood-nexus/regular-1750403218.png)


indieinside on
100% Dinosaur Tribal
1 week ago
Totally get it now Mortlocke.
Took a minute to sink in. LOL
Yeah, I can see now how Roaming Throne and this Commander are way OP. Sadly, I am pretty set on being 100% dinosaurs. I wish he was a dinosaur. Because then, there would be no question about it. Way too chaotic not to go in.
indieinside on
100% Dinosaur Tribal
1 week ago
Okay, I think I get what you are saying.
Roaming Throne and double strike on my Commander causes the Commanders search ability to trigger twice. So, if doublestrike causes 14 damage, he is triggering twice for 28 cards. I get is.
indieinside on
100% Dinosaur Tribal
1 week ago
Sorry brother but you can not stack double strike.
702.4e - Multiple instances of double strike on the same creature are redundant.
Roaming Throne is not a dinosaur as he enters. He is a dinosaur after he enters, making him not a dinosaur.
Mortlocke on
100% Dinosaur Tribal
1 week ago
Decks are much like the apex predators yours represent: they change and evolve. I hope these changes will solve your early game issues and allow for you to consistently establish yourself as a threat early on.
As for Duelist's Heritage + Roaming Throne, you misunderstand. Roaming throne has two abilities, each of which are static. We'll discuss the second one which reads: "If a triggered ability of another creature you control of the chosen type (which would be Dinosaur - Roaming Throne would have to be a Dinosaur for it's ability to apply to your creatures) triggers, it triggers an additional time. Keep this in mind, because this would be the breakdown of how the combat step would go when the two previously mentioned cards and your Commander are in play:
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You declare your Commander as an attacker, Duelist's Heritage then triggers and you select your Commander as the recipient of Doublestrike.
-
Your Commander is unblocked and First Strike damage is applied to your opponent. Gishath's ability triggers. Roaming Throne sees the trigger, and doubles it - making the Triggered ability "Whenever Gisath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order" trigger TWICE making 7 revealed cards 14 - with all revealed Dinos entering the battlefield.
-
Now comes the Combat damage. 7 damage is applied to your opponent. Gishath tiggers. Roaming throne says "it does that twice". Another 14 cards revealed and more dinos show up to the party.
-
All of your opponents panic, and start talking amongst themselves "Oh crap, indieinside is the problem. If we don't boardwipe we lose."
Roaming Throne is (technically) a Dinosaur due to it's first ability upon ETB. It isn't about doubling the number of instances of Doublestrike, it's about doubling the number of times triggered abilities of Dinosaurs in your deck trigger.
Separate tangent - do be mindful of the political ramifications of exploding on the battlefield. Once the table becomes aware of how quickly you can establish yourself they will be ready to stop you now and in future games. Not saying you absolutely need to add these now, but if you feel that the table is constantly thwarting your plans, i'd suggest including Heroic Intervention and/or Flawless Maneuver.
indieinside on
100% Dinosaur Tribal
1 week ago
I shoved in nearly everything you suggested. I added in 2 basics of every color, Ancient Tomb, Kodama's Reach, Yavimaya, Cradle of Growth, Rampant Growth, Topiary Stomper, and Cultivate. That was a 12 card change because of you. Way too much, lol.
As for cuts, I took out 4 lands that entered tapped and 2 utility lands that weren’t mana center. Including my favorite one, Arena. I also cut 3 or 4 dinosaurs like you suggested, which was hard to do. The rest of the cards that got cut were higher CMC cards that were redundancies of other more efficient cards already in the deck. Stuff that did the same things but were at sorcery speed instead of instant speed. Things like that.
In regard to Duelist's Heritage and double trike, sadly you are mistaken. The official MTG ruling regarding double strike is that adding another instance of double strike through equipment or any other effects will not grant it any additional damage steps. No matter how much double strike you add, it is just a redundancy of the word with no gains. As for cuts though, I think the only areas that didn’t get cuts were the Mana Rocks and Tutors while adding to the Ramp and Lands.
I just can’t go with Roaming Throne. It’s not a dinosaur.
Thanks so much for the help.
Mortlocke on
100% Dinosaur Tribal
1 week ago
Also just one more argument for Roaming Throne: when you combine it with Duelist's Heritage you will get not 2, but 4 instances of Gishath's triggered ability. If you get full damage you are digging 28 cards deep. Players would likely concede after such an insanely explosive turn.
indieinside on
100% Dinosaur Tribal
1 week ago
Hey Mortlocke, spam all you want!!!
To me Jeska's Will would be considered a late game card because I would already have it cast for free if my Commander is in play. Otherwise casting it to possibly only merit about two additional mana isn’t that big of a boost.
Kodama's Reach – no basic lands available. Maybe I should add some.
Rampant Growth – no basic lands available. Maybe I should add some.
Topiary Stomper – no basic lands available. Maybe I should add some.
Fellwar Stone – it is "okay", but weaker than people tend to realize.
I agree, I should probably cut a few dinosaurs to add in some basic lands. Even cutting down utility lands to and in basic lands and tutors.
I just can’t commit to Roaming Throne because he isn’t “actually” a dinosaur. It wouldn’t be 100% if I did that. Sure, you can choose a creature type. But he isn’t that creature type. He is a Golem. I am willing to lose strength to keep theme.
I love Arena, but you’re right. A basic would be much more helpful early game.
This is super helpful. Any other suggestions?
Mortlocke on
100% Dinosaur Tribal
1 week ago
Sorry to spam indieinside but I must highly suggest the inclusion of Roaming Throne. It doubles the trigger of your Commander's triggered ability. So if you deal 7 Commander damage you get to look at 7, put those dinos into play and then do it again.
It also doubles all ETB Triggers (For example, Etali, Primal Conqueror Flip) and Enrage triggered abilities as well - as a rule of thumb triggered abilities usually start with "Whenever...".
The icing on the cake is that Roaming Throne is also a Dinosaur, so it keeps to the theme.
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