Investigator's Journal

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Investigator's Journal

Artifact — Clue

Investigator's Journal enters the battlefield with a number of suspect counters on this permanent equal to the greatest number of creatures a player controls.

, , Remove a suspect counter from Investigator's Journal: Draw a card.

, Sacrifice Investigator's Journal: Draw a card.

DatShepTho on Prossh's Pit - EDH

2 weeks ago

I think you would enjoy using some more efficient deck smoothers such as:

for ramp:

for card advantage:

for removal:

...by cutting less mana efficient cards such as...

I also recommend trying custom tags to separate card purposes. Apart from lands, ramp, draw, and removal, I would make the other categories "enablers" for cards like Awakening Zone and "payoffs" for cards like Dictate of Erebos

You might notice you're not running too many ways to generate enough tokens and a tad too many sac outlets or payoffs that aren't triggering often enough.

Omniscience_is_life on

3 years ago

You'll probably want closer to 38 lands, so that should get you pretty close to 100 cards by itself. Past that, Introduction to Annihilation, Transmogrifying Wand, Bonder's Ornament, Introduction to Prophecy, Investigator's Journal, Mind Stone, Brittle Effigy, and Ebony Fly are all great options as well. Good luck!

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