Illusory Angel

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Illusory Angel

Creature — Angel Illusion

Flying

Cast Illusory Angel only if you've cast another spell this turn.

Icbrgr on

1 year ago

@NonetheWeisser In theory Illusory Angel is one of the better creatures Illusions have to offer however; having the other spell to cast can really really be annoying.... especially when you have interaction in your hand with no other creatures. ... or of you dump your hand and then topdeck the Angel that feels even worse.... The way I see it 1/3 of the scenarios The Angel is in your hand its a strong play and the other 2/3 its clunky.

CRKFIEND on Ensoul-a-thopter

2 years ago

legendofa I REALLY like The Blackstaff of Waterdeep! I'm gonna have to put a couple of copies into the deck. I'm not sure that I'm ready to dump the Illusory Angels until I find a great replacement, but I'm not sure that I want to mainboard Counterspell even though It's probably a solid idea.

legendofa on Ensoul-a-thopter

2 years ago

Darksteel Relic could be fun in here alongside the Mistvault Bridges. A copy or two of The Blackstaff of Waterdeep would be a slightly weaker but more reusable animator.

The Illusory Angels seem a little out of place. You have options for cheap, evasive creatures with the core of the deck, so maybe those spots can be used for Counterspells or removal.

CRKFIEND on Ensoul-a-thopter

2 years ago

shadow63 The idea is to aggro them out using the 0 drop creatures. Then after you return the 0-drop creatures to hand, I can use them to bring out Illusory Angel on turn 3 (or turn two if there's a Springleaf Drum on the field.

Joe_Ken_ on

4 years ago

I would up the land count to 35-37 to make sure you hit land drops.

I’ve always liked Illusory Angel since it is the only mono blue angel I’ve ever seen.

Angelic Field Marshal is a good one for if you have Traft out.

Emeria Shepherd has been an awesome angel in my Aurellia angel tribal deck especially with cards like Burnished Hart for ramp.

Aegis Angel could synergize with Traft to keep him around.

I’ve got a Geist of Saint Traft deck focused of exaltion/aura voltron and an Aurellia angel tribal if you’d want to check those out. Although I don’t think I’ve put my Traft deck on tapped out yet.

modified on

5 years ago

Good call; Totally missed that one. Problem solved probably be updating again after I find a descent replacement for the Illusory Angel .

Zerraphon on Le Glitter Angels

5 years ago

@skittles541 The only good thing about Illusory Angel is the cmc. But other thab that she doesnt really do a whole lot, compared to other angels such as Angel of Jubilation amd such! Blue i mainly as a support, with card draw and control aspects (if i decide to add counterspells and such)

lorthosthetidebaker on

5 years ago

Cantrips like Serum Visions and Opt are great turn 1 plays in counter decks. I've been playing around with the idea of Disrupting Shoal in Modern and a normal distribution mana curve about 3 or an exponentially decreasing mana curve like yours might be great for some modern Force of Will . I think Illusory Angel is really cool but Tempest Djinn might just be better. Be sure to pack graveyard hate, 4 mana bounce sweepers, and Dispel s in your sideboard.

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