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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Flubs, the Fool
Legendary Creature — Frog Scout
You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
ActionReplay on
Looking for Lands? Flubs has a plan . . . Kinda?
1 month ago
Manabond is OP if you start with it and like 4-7 lands. Cause you can just play Flubs, the Fool turn two and draw a card for every one you play!
DarthTrevyn on
Heart of the Cards! Flubs, the Fool Edition
1 month ago
indieinside for me it definitely was! The first person I ended with commander damage was a friend that was not certain Flubs, the Fool would be any danger!
I know you can build him around card draw/discard effects as well. I just found that landfall was more consistent with draw/discard effects being used minimally.
DarthTrevyn on
Heart of the Cards! Flubs, the Fool Edition
1 month ago
Flubs, the Fool is the best!
Landfall works amazing with him too!
So basically the more lands you play, the more cards you draw.
With Flubs, the Fool (and many other cards on the field) you’d be able to play at minimum 2 lands each turn… I have averaged 4-6 lands per turn each game.
With the use of cards like Field of the Dead, Scute Swarm, Springheart Nantuko and Rampaging Baloths, each land played is just building a bigger board state. Also, equipping Flubs, the Fool with Blackblade Reforged and swinging big with commander damage is awesome.
indieinside on
Heart of the Cards! Flubs, the Fool Edition
1 month ago
just came across Flubs, the Fool. How does landfall actually work as a synergy?
indieinside on
Flubs one-mana tribal
1 month ago
I just came across Flubs, the Fool. How has this build been doing for you?
Flarhoon13 on
Saskia keeps hitting
8 months ago
Another close multiplayer loss. Turn 3, I used an Abzan Charm on Seth's Goblin Researcher in response to it being targeted by Sudden Breakthrough. I was holding up mana to kill Krenko, Mob Boss but Logan, on Flubs, the Fool, was kind enough to kill it on his turn. Turn 4, I named Seth with Saskia the Unyielding
and hit him for 6. Turn 5, I played Herald of the Host. I could have killed Seth on turn 6 but Jesse targeted me with a Do or Die, one of so many fun games his The Celestial Toymaker enjoyed. I chose for it to destroy Saskia the Unyielding
so my turn 6 Gratuitous Violence
meant Seth took 8 instead of 56. I never got a turn 7 as Seth's goblins took me and Jesse out, giving the game to Logan.
philias on Card creation challenge
1 year ago
Kaladin,
Legendary Creature: Human Soldier
Mentor
Whenever another creature you control attacks, you may exert it. If you do, that creature gets double-strike until end of turn
When a creature you control does combat damage to a player, put a +1/+1 counter ~
Whenever a creature you control dies, put a -1/-1 counter on ~
3/2
Flubs, the Fool has had a chokehold on me, and I want more!
Create a card for the 1st major arcana, “The Magician”
Qazxswedcqwe on When does an effect with …
1 year ago
If I have a card such as Flubs, the Fool and I trigger his ability twice with no cards in hand, what will happen? I would assume each trigger would check as it resolves, but I'm not 100%.














