Flubs, the Fool
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flubs, the Fool

Legendary Creature — Frog Scout

You may play an additional land on each of your turns.

Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.

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ActionReplay on Looking for Lands? Flubs has a plan . . . Kinda?

1 month ago

Manabond is OP if you start with it and like 4-7 lands. Cause you can just play Flubs, the Fool turn two and draw a card for every one you play!

DarthTrevyn on Heart of the Cards! Flubs, the Fool Edition

1 month ago

indieinside for me it definitely was! The first person I ended with commander damage was a friend that was not certain Flubs, the Fool would be any danger!

I know you can build him around card draw/discard effects as well. I just found that landfall was more consistent with draw/discard effects being used minimally.

DarthTrevyn on Heart of the Cards! Flubs, the Fool Edition

1 month ago

Flubs, the Fool is the best!

Landfall works amazing with him too!

So basically the more lands you play, the more cards you draw.

With Flubs, the Fool (and many other cards on the field) you’d be able to play at minimum 2 lands each turn… I have averaged 4-6 lands per turn each game.

With the use of cards like Field of the Dead, Scute Swarm, Springheart Nantuko and Rampaging Baloths, each land played is just building a bigger board state. Also, equipping Flubs, the Fool with Blackblade Reforged and swinging big with commander damage is awesome.

indieinside on Heart of the Cards! Flubs, the Fool Edition

1 month ago

just came across Flubs, the Fool. How does landfall actually work as a synergy?

indieinside on Flubs one-mana tribal

1 month ago

I just came across Flubs, the Fool. How has this build been doing for you?

Flarhoon13 on Saskia keeps hitting

8 months ago

Another close multiplayer loss. Turn 3, I used an Abzan Charm on Seth's Goblin Researcher in response to it being targeted by Sudden Breakthrough. I was holding up mana to kill Krenko, Mob Boss but Logan, on Flubs, the Fool, was kind enough to kill it on his turn. Turn 4, I named Seth with Saskia the Unyieldingfoil and hit him for 6. Turn 5, I played Herald of the Host. I could have killed Seth on turn 6 but Jesse targeted me with a Do or Die, one of so many fun games his The Celestial Toymaker enjoyed. I chose for it to destroy Saskia the Unyieldingfoil so my turn 6 Gratuitous Violencefoil meant Seth took 8 instead of 56. I never got a turn 7 as Seth's goblins took me and Jesse out, giving the game to Logan.

philias on Card creation challenge

1 year ago

Kaladin,

Legendary Creature: Human Soldier

Mentor

Whenever another creature you control attacks, you may exert it. If you do, that creature gets double-strike until end of turn

When a creature you control does combat damage to a player, put a +1/+1 counter ~

Whenever a creature you control dies, put a -1/-1 counter on ~

3/2


Flubs, the Fool has had a chokehold on me, and I want more!

Create a card for the 1st major arcana, “The Magician”

Qazxswedcqwe on When does an effect with …

1 year ago

If I have a card such as Flubs, the Fool and I trigger his ability twice with no cards in hand, what will happen? I would assume each trigger would check as it resolves, but I'm not 100%.

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