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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Etali's Favor
Enchantment — Aura
Enchant creature you control
When Etali's Favor enters the battlefield, discover 3. (To discover 3, exile cards from the top your library until you exile a nonland card with converted mana cost/mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom of your library in a random order.)
Enchanted creature gets +1/+1 and has trample. (Enchanted creature can deal excess combat damage to the player, planeswalker or battle it's attacking if lethal combat damage would be dealt to all blocking creatures.)







goalieman on
5 Color Discover - Only Red Mana
5 months ago
True about Etali's Favor - 1st Discover (for me with my cards) can't happen at all until turn 4.
Some games get tight - been down to 5 or less early on, then the board wipes and Discover value kicks in and saves the day - not every time though.
Some aggro is a challenge, but I haven't seen a consistent deck that it struggles with. Some decks that continually pump up the creatures might be the worst. Might need to add a couple more Karn's Sylex to help remove them.
Deck has been doing pretty well though - currently Platinum tier 2 in Arena Bo1 exclusively playing this deck. New Foundations brews might force me to change the 3 drop cards.
TheForsakenOne on
5 Color Discover - Only Red Mana
5 months ago
You can't cast Etali's Favor if you don't control a creature, meaning you can't start discovering until turn 4.
How consistently can you get to that point without falling behind from your experience? Are you hitting enough removal to hold back Agro so they don't just kill you?
Case42 on
Galaxy News Radio
10 months ago
Thanks Last_Laugh I have Reconnaissance on the maybe list on another site, I need to update it here. Call the Coppercoats is a definite maybe for me, will add that in and try it out.
I've been keeping track of the creature tokens with actual tokens and then the auras on dry-erase tokens. It has been working so far, but I play a lot of token decks so it didn't take much work to track down what I needed for creatures.
I have been thinking about doing print-outs of the aura effects to use as tokens, but so far no one has complained about the dry-erase.
I've been playing it in person and by far the best thing so far was having 14 copies of Etali's Favor enter.