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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Etali's Favor
Enchantment — Aura
Enchant creature you control
When Etali's Favor enters the battlefield, discover 3. (To discover 3, exile cards from the top your library until you exile a nonland card with converted mana cost/mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom of your library in a random order.)
Enchanted creature gets +1/+1 and has trample. (Enchanted creature can deal excess combat damage to the player, planeswalker or battle it's attacking if lethal combat damage would be dealt to all blocking creatures.)


Worrad75 on
Pia-tiful Impulse Control
5 days ago
Seething Song for Ruby Medallion: While Medallion has a theoretical long-term upside that can't be matched, the deck is too heavily white spells at this point for the ramp to be consistently meaningful, especially early on. SS allows us to impulse draw with greater confidence knowing we can absoluteely cast whatever pops out.
Etali's Favor for Impact Tremors: This one is a test. Fully aware that tremors is a better card, but Favor is such a vibe. it enables some of our more aggresively slanted non-token creatures to crash through (it works incredibly with Laelia!) while keeping the tokens flowing. It feels similar to Unstable Amulet in that it 'replaces itself' and gets you a Pia trigger for your troubles, plus some small utility
The Flux for Runaway Steam-Kin: This deck has enough midgame mana engines. What it needs is consistent impulse draw. The normal issue with 4-CMC impulse draw engines (looking at you, Outpost Siege) is that they do nothing the turn they come in, making them a somehow-even-slower Phyrexian Arena that doesnt even actually draw the card. The Flux solves that by picking off a creature, then giving you 4 turns of advantage. If you're still around, it then gives 6 red to cast whatever you got left (you'll probably have more cards in hand, as you've been casting an extra card from exile every turn). Its basically a version of Count on Luck thats easier to cast and gives you a late-game burst that could be the exta push you need to seal a win
Inti, Seneschal of the Sun for Charismatic Conqueror: This one is also a test slot, although I'm less confident. Inti is in theory card-nuetral that helps us dig deeper for Pia triggers. Its best case scenario is when it teams up with the likes of Delney, Streetwise Lookout, Party Thrasher or Harnfel, Horn of Bounty Flip to provide extra advantage. Conqueror's tokens are rarely the reason we win the game without the help of other cards, and while that may be harsh to say about a 2-drop, the fact of the matter is that we can only play so many off-plan cards before we dilute the deck.
goalieman on
5 Color Discover - Only Red Mana
9 months ago
True about Etali's Favor - 1st Discover (for me with my cards) can't happen at all until turn 4.
Some games get tight - been down to 5 or less early on, then the board wipes and Discover value kicks in and saves the day - not every time though.
Some aggro is a challenge, but I haven't seen a consistent deck that it struggles with. Some decks that continually pump up the creatures might be the worst. Might need to add a couple more Karn's Sylex to help remove them.
Deck has been doing pretty well though - currently Platinum tier 2 in Arena Bo1 exclusively playing this deck. New Foundations brews might force me to change the 3 drop cards.
TheForsakenOne on
5 Color Discover - Only Red Mana
9 months ago
You can't cast Etali's Favor if you don't control a creature, meaning you can't start discovering until turn 4.
How consistently can you get to that point without falling behind from your experience? Are you hitting enough removal to hold back Agro so they don't just kill you?
Case42 on
Galaxy News Radio
1 year ago
Thanks Last_Laugh I have Reconnaissance on the maybe list on another site, I need to update it here. Call the Coppercoats is a definite maybe for me, will add that in and try it out.
I've been keeping track of the creature tokens with actual tokens and then the auras on dry-erase tokens. It has been working so far, but I play a lot of token decks so it didn't take much work to track down what I needed for creatures.
I have been thinking about doing print-outs of the aura effects to use as tokens, but so far no one has complained about the dry-erase.
I've been playing it in person and by far the best thing so far was having 14 copies of Etali's Favor enter.