Colossification

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Colossification

Enchantment — Aura

Enchant creature

When this enters the battlefield, tap enchanted creature.

Enchanted creature gets +20/+20.

DungeonMimic1993 on That's a real nice deck ya got there

2 weeks ago

Colossification would be brutal if it sticks long enough to hit someone lol. top twenty and anything less than twenty mana is free... crazy. The only downside is you wouldn't actually get to cast anything because they loss to commander damage. Looks like a fun deck!

BirdieGirlie on Charge of the (Newly Promoted) Colossus

4 months ago

This is so much fun! It might be really cool to replace some lands with Dryad Arbor because then if you happen to have an Arbor Elf on the field the same turn a Colossification comes down, you can use the Dryad Arbor for mana and then untap it so that you can attack with it immediately!

dylan.575 on Somebody's Watching Me | *Primer*

9 months ago

Hello GregariousG,

I see you also face challenges in building a better Kaust deck, and I think we can combine our experience to improve it. I enjoy Kaust's unique ability and the element of surprise it brings, but Kaust is not an effective morph commander. The morph abilities are more utility than impactful, and the deck's strength lies in keeping opponents uncertain about my board state.

Unfortunately, there aren't many manifest and cloak spells to fully leverage Kaust's cheat ability, so we need other solutions. I found that reducing instant and sorcery spells and relying more on artifacts and enchantments for ramp and removal helps. Creatures with good ETB or 'whenever attacks' effects don't work well with Kaust's ability, but cards like Colossification, which have a cost when ETB, are nullified when entering face down. I'm looking for ways to exploit this to make Kaust more useful and consistent. I don't want to give up on Kaust just yet, but I also don't enjoy playing a deck that doesn't operate effectively.

What do you think?

Link to my Kaust deck

Formless0209 on Rafiq of the Many

11 months ago

Sovereigns of Lost Alara + Colossification = Target Opponent Loses the Game

orcopollo on Revenge Is a Dish Best Shared Together

11 months ago

seshiro_of_the_orochi thanks for the suggestions! I did consider Colossification, but I ended up scraping it off because it only really buffs creatures without providing evasion (in fact slowing the game by tapping the enchanted creature), which is not something my deck really struggles to do by its own haha but I had not thought about Eldrazi Conscription! Many thanks for that one, I will think about it, even though it looks a bit out of my budget

seshiro_of_the_orochi on Revenge Is a Dish Best Shared Together

11 months ago

This looks fun! I have Yenna in my Sythis, Harvest Hand deck as a way to either copy a ramp aura or Eldrazi Conscription/Colossification. Maybe give those a shot here?

shock7123 on The Refined One

1 year ago

Also, potentially think about Colossification if it isn't in there already. Giving a 10/10 bear +20/+20 and making him a 30/30 is pretty decent.

Load more
Have (1) metalmagic
Want (2) Kripkenstein , freshie9000