Blazing Rootwalla

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blazing Rootwalla

Creature — Lizard

: This gets +2/+0 until end of turn. Activate this ability only once each turn.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Andramalech on Wolf-Shark

3 months ago

Bookrook you've made an excellent recommendation in Blazing Rootwalla, because it was actually printed as an ode to the formerly printed (and now Modern banned) Basking Rootwalla. I love that you've reminded me of the Fire-Gecko, and I'm obviously going to need to playtest it. 10/10 recommendation. Thanks!

Bookrook on Wolf-Shark

3 months ago

Blazing Rootwalla and Basking Rootwalla could be fun.

Cloudy2024 on Sound of Madness

4 months ago

would Blazing Rootwalla work in this list?

wallisface on The Party Pyromaniac

1 year ago

Some thoughts:

jdogz32 on Hollow one Good?

1 year ago

Deck looks interesting! Have you looked into a few madness cards like Blazing Rootwalla or Fiery Temper? I feel like with as much discard that's in your deck it might benefit you to get some value out of the cards you discard. I also think Liliana of the Veil would be a good fit here but she almost seems high cost for this deck.

zapyourtumor on Madeliribent

3 years ago

Blazing Rootwalla: Red version of the classic madness creature Basking Rootwalla, allows for better early board presence.

Kitchen Imp: Another cheap madness creature for aggro starts.

Bone Shards: Solid removal spell that enables madness, can also sack a rootwalla to it if your hand is empty. Takes care of everything Fiery Temper can't kill.

Thoughtseize: More t1 plays, disruption that can also be used on yourself in a pinch to discard something.

Necrogoyf: Both a threat, an enabler, and disruption for the opponent all in one. This was the main reason I started looking more at potential madness decks in modern.

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