ducttapedeckbox Counterer of Spells


I started playing with a few friends when Mirrodin came out. Until Shards of Alara, I only played for fun (and didn't know many of the rules), but then I started playing at FNM tournaments. And, when Zendikar came out, I played mono-black Vampires for a few months with great success. I entered a hiatus right before Worldwake. I got back into Magic around the Innistrad block, but started to seriously collect again in the Return to Ravnica block. I am currently in college and don't get to play as much as I'd like to, but I still draft and occasionally throw together Standard jank for FNM.



My meta and deck building tendencies

I play control. I pilot Nekusar, the Mindrazer in EDH and UTron and Blue Moon in Modern. If a deck doesn't let you move the game at your own pace, it isn't for me.

My experience is obviously with control. I wouldn't consider myself an expert, but I know my way around a deck list. Feel free to ask for advice! I'm more than happy to check out lists given that they're linked in relevant places. Please do not comment on my decks with just a link to your own deck; either post that on my wall or leave me feedback as well.



Current Projects

I'm mainly working on one EDH deck and two Modern decks, you can check them out below:

I'm also toying around with Mono-Blue Control feat. Vedalken Shackles and Skred red.


TheDevicer says... #5

I don't mind.

From what it sounds like I think the general you're looking for might be Tasigur, the Golden Fang. I know you said to avoid blue, but hear me out.

By mow, I'm guessing you've seen epo's damia tooth and nail combo deck. If you haven't, go check it out. His list is very tuned and expensive as fuck. It's also not something that's easily scaled to lower-level play.

Solution: play a deck that can transition between a somewhat similar BUG combo deck (infinite mana into using tasigur's ability to draw your entire deck into Blue Sun's Zenith) and a late-game centric bug control/good stuff list.

Tasigur is the perfect general for the deck since he's not overtly powerful, allows you to play some politics, and can be cast frequently with relative ease.

Oh, and the combo list doesn't have to be purely dedicated to the combo either. I actually play a tasigur deck myself. link. Mind you, this deck is filled with pet cards and meta-based choices, so don't adhere to it like the bible. Oh, and my meta has its own ban list. This is the deck I play when I'm tired of high-level combo and just want to sit back and play some battlecruiser magic vs good decks.

There's actually a ton of ways you could go about making this deck.

Alternatively, if you want to play Junk, you could play the Boonweaver Giant combo with Karador and board out combo and some other cards and be left with a Junk good stuff deck later on.

Both decks can just weave powerful spells into their deck along with elements of control to come up with lists that don't fold easily to people assuming threatening positions.

September 9, 2016 10:43 p.m.

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#1

I think they're there for everyone (including the sticky option, which I don't think would work if you tried) but only enabled for a select few.

September 30, 2016 11:50 a.m.

Said on Just Chatting - ......

#2

kyuuri117's post #16110 is very well put. The issue isn't the guns themselves - it's our poor mental healthcare system and the lack of complete gun control (complete meaning no holes, loopholes, etc.). A criminal will get a gun whether it's legal or not, so banning them will almost exclusively punish those that lawfully own firearms and use them properly and safely. Plus, implementing a gun ban is both unconstitutional and virtually impossible to achieve.

September 29, 2016 6:22 p.m.

Something like this is perfectly legal but you should consult your group about "house rules" - some ban Annihilator, some ban Infect, some ban combos, etc. Having set expectations at the beginning of a match will make it more enjoyable for everyone.

September 28, 2016 11:25 p.m.

Said on trying to move ......

#4

It sounds to me that Pixie Sticks might be a good place for you to start. It's a similar deck - locking your opponents out of the game, but rather than nullifying their board state, you fix it while it's still on top of their library.

The deck runs Lantern of Insight to view the top of your opponent's library, and one-drop mill artifacts such as Codex Shredder and Pyxis of Pandemonium to control your opponent's draws. Throw in some removal and Ensnaring Bridges and you have yourself a deck.

If this doesn't appeal to you (it's only for a select few who are content with incredibly long and grindy games), I do agree that your current deck needs an actual way to win. Unfortunately mill is probably the best way to go, and mill is a very difficult archetype to even do moderately well with.

While BSZ + Sudden Spoiling is a neat interaction, it's way too costly and ineffective for a modern deck. Simple removal and counter magic would probably fill those spots better.

What are your goals for the deck? Where do you want to play it?

September 26, 2016 9:59 p.m.

Said on Ways to search ......

#5

Conduit and Congregation seem like the most likely.

September 26, 2016 2:29 p.m.

Said on Want to start ......

#6

What type of budget are we looking at? How competitive do you want to be (casual, FNM, or bigger events)? Have you tested the deck - how did it perform/what needs improving?

You'll save both yourself and other posters time if you answer these questions in the post or deck description.

September 26, 2016 1:30 p.m.

Said on Just Chatting - ......

#7

@ Didgeridooda - I think I saw a video about doing this- not sure how effective it is, but here it goes:

  1. Get a piece of paper/cardstock that's the same thickness as a card.
  2. Trace the outline of the card onto the center of the sheet and use a blade/scissors to cut out the center
  3. Use masking tape to tape around the edge and/or back of the card so that it stays in place
  4. Print!

I can imagine that this will take a number of trials (and could be pretty bad if it comes undone inside the printer...). I'd look for a video on YT for a better explanation.

September 26, 2016 10:39 a.m.

I respect your decision as I kept my mono-black Vampires deck together up until a year or so ago (not to play in any format). However, by staying mono-black you lose a lot of potential to become a top contender at FNM events. I hope the above comments have provided a clear explanation as to why this is, and as long as you're happy with your decision, go for it!

September 26, 2016 10:33 a.m.

From what I've gathered, we might see the return of a typical UW control deck. It looks like its gotten the tool to become powerful again.

September 26, 2016 10:29 a.m.

ricvieira21, when you say you want this deck to be competitive, what do you mean? Do you just want it to be the best Vampire tribal deck it can be, or have the opportunity to win an FNM or do well at a larger event?

I think that at best, Vampires can be something you can occasionally place with at FNM. Beyond that, however, it lacks the utility that other aggressive decks do. Take Merfolk for example - it has multiple 2-drop lords that also give evasion, card draw and control elements built into some of its creatures, and access to other sideboard tech to deal with top decks in the format. That's what makes it so good.

Vampires lack cheap lords - all of them cost 3+ mana to cast, making AEther Vial slow for the deck (though still worth considering). By splashing red, you get access to:

I think that the red splash is your best option to make this deck as strong as it can be. As an additional note, Vampire Hexmage is also possible sideboard tech for dealing with Scooze and Planeswalkers.

September 26, 2016 9:11 a.m.

You should just be able to click the quantity (i.e. 1x, 2x, etc.)

September 25, 2016 12:55 a.m.

I don't think that you're being economical with some of your deck space. Rather than running Sorin Markov and other cards that help in the late game, use those those spots to make sure you win early.

Have you considered a red splash? This would give you access to Lightning Bolt and other efficient removal.

I recommend removing Mirri the Cursed. She dies to most removal even after getting her first +1/+1 counter, which is not good for a 4-drop in an aggro deck. I recommend curving out at 4, with the four Nocturnus and two Keepers as the only four drops.

Glad to see someone trying Vampires. I played this deck when most of it was Standard-legal right after the release of Zendikar and it was a blast.

September 24, 2016 7:28 p.m.

Said on Kaladeshian Dwarfs...

#13

In general, I think you want to be shifting your CMC down for an aggressive deck. The lack of one-drops is notable.

Toolcraft Exemplar and Inventor's Apprentice are the best for this. I think you should have 3 or 4 of each. For them, I think you can cut one or two Fleetwheel Cruiser, one or two Aradara Express, one Depala, Pilot Exemplar (multiples are bad), one or two of the burn spell, and a land or two.

September 24, 2016 2:01 p.m.

I've found that the most effective way to mill someone in Modern is to stall. Some of the cards that you are running are too slow, such as:

Some effective replacements might include:

Hedron Crab is also probably the most powerful mill creature available in Modern, especially with fetchlands (Polluted Delta, for example). If these are out of your budget, Evolving Wilds might work?

Unfortunately mill is difficult to succeed with because your opponent essentially has 53 life instead of 20. It can still be a blast to play, especially when it works!

September 24, 2016 1:42 p.m.

Said on KALADESH Crew...

#15

May I ask why you don't remove the Lotus Vales and play this in Standard? They aren't legal in Standard or Modern. If you're looking to play this casually, I recommend changing the format.

This looks like a solid aggressive deck. If you want to explore the Dwarf tribal a bit more, I highly recommend Toolcraft Exemplar and Fairgrounds Warden. They very strong creatures and work well with Depala.

If you are looking to make this an aggressive deck, unfortunately melding Gisela and Bruna isn't a likely option, though it does give your deck some late-game power. I also think that three Skysovereigns is too many. Maybe remove some of those, and maybe Glint-Sleeve Artisan for some of the Drawfs I mentioned above?

September 24, 2016 1:37 p.m.

Said on Is there a ......

#16
September 23, 2016 6:45 p.m.

How would we want descriptions to work?

The most obvious is to have the descriptions change with the deck list. The deck builder can then customize the description to the versions deck. Perhaps a checkbox if you want to write one description and have it appear all versions (i.e. just small changes for budget options).

The other would be to have two parts to the description: a static part and a dynamic part. The static part would be constant across all deck versions, while the dynamic part would change based on the version. There could be a checkbox to toggle the dynamic option on/off if someone doesn't want to use it.

The first option sounds easier to implement from a coding perspective, but I think the second option would be very useful. There are easily more options to consider - so what would you guys like to see?

September 23, 2016 6:24 p.m.

I'm also around to help out. I sorta have article privs and am familiar with the portion of the admin panel that I have access to.

September 23, 2016 2:45 p.m.

Said on Is there a ......

#19

I'd be concerned that at that point it would be considered a proxy- there's no way to show that your foil Crop Rotation is actually a Crop Rotation printed on a foil Vizzerdrix or something.

Glue and glitter would work :]

September 23, 2016 11:40 a.m.

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SCORE: 2 | 7 COMMENTS | 86 VIEWS | IN 1 FOLDER

Finished Decks 34
Prototype Decks 27
Drafts 0
Playing since Mirrodin
Points 5109
Avg. deck rating 39.09
T/O Rank 15
Helper Rank 197
Favorite formats Commander / EDH, Modern, Limited
Good Card Suggestions 107
Cards Added/Fixed 5
Last activity 1 day
Joined 4 years