Sword of X and Y - lets brew the finish

Custom Cards forum

Posted on Feb. 27, 2020, 10:55 a.m. by Tzefick

Quite simple, we all know the Swords of X and Y, we all know WotC have intention of completing the cycle for all 10 color pairings. We're still missing out on 3 pieces, so lets try our hand at brewing what they should do:

We already have:

We're missing out on:

  • Selesnya

  • Dimir

  • Gruul

The general premise is that the swords give equipped creature +2/+2 and protection from the two colors that make up their identity and grants two triggered effects corresponding to their implicit color identities upon dealing combat damage to a player.

What would the remaining 3 Swords look like?


My interpretations

Sword of Unity and Prosperity

Artifact - Equipment

Equipped creature gets +2/+2 and protection from white and from green.

Whenever equipped creature deals combat damage to a player, create a Treasure token, then look at the top five cards of your library. You may reveal a Creature, Aura, or Equipment card from among them and put it into your hand, and the rest on the bottom of your library in a random order.

Equip

Considerations Show

Sword of Past and Present

Artifact - Equipment

Equipped creature gets +2/+2 and protection from blue and from black.

Whenever equipped creature deals combat damage to a player, you may exile a card from a graveyard, if you do you gain 2 life. Then target instant or sorcery card in your graveyard gains flashback until the beginning of your next turn. The flashback cost is equal to its mana cost plus "pay 2 life".

Equip

Considerations Show

Sword of Rage and Serenity

Artifact - Equipment

Equipped creature gets +2/+2 and protection from red and from green.

Whenever equipped creature deals combat damage to a player, you may have equipped creature fight another target creature, then exile the top card of your library, you may play that card until end of turn.

Equip

Considerations Show

MindAblaze says... #2

First; this is a noble cause and I like the thought process.

I like how you’ve considered the overlap between the colours as a primary focus for their abilities, and I like how the cards you’ve designed came out.

I’m not going to format my entire suggestions, just the name and the ability.

Sword of Prosperity and Growth

Whenever equipped creature deals combat damage to a player, reveal the top five cards of your library, and put any number of creature cards revealed this way into your hand, and the rest on the bottom of your library in any order. Then, put a +1/+1 counter on equipped creature for each card put into your hand this way.

The abilities kind of go green then white, but I think there’s enough overlap to go either way. It’s not super powerful, but in a sweet spot that feeds the deck it’s in.

Sword of Costs and Benefits

Whenever equipped creature deals combat damage to a player, exile the top three cards of your library. For each of those cards target opponent may lose life equal to its converted mana cost, if they do not, put that card into your hand.

Maybe a bit OP? I was considering making it you lose life equal to the CMC, but what are your thoughts?

And finally;

Sword of Impulse and Aggression

Whenever equipped creature deals combat damage to a player, discard a card then draw a card. If the discarded card was a creature card, equipped creature fights target creature.

This one is similar to yours by quite a bit, but it makes you work a bit harder for the fight.

February 27, 2020 8:52 p.m.

Fun thread! Here are my takes, focused on combining the very two color identities (and coherent with the name) :

Sword of One and Many

Artifact - Equipment Equipped creature gets +2/+2 and protection from white and from green.

Whenever equipped creature deals combat damage to a player, create a token that's a copy of equipped creature, except the token gains lifelink and first strike and isn't legendary if equipped creature is legendary. Then, populate.

Equip

Sword of Violence and Courage

Artifact - Equipment Equipped creature gets +2/+2 and protection from red and from green.

Whenever equipped creature deals combat damage to a player, exile the top card of your library. It deals damage equal to its converted mana cost to any target and you gain that much life. You may play that card this turn.

Equip

Sword of Fraud and Deception

Artifact - Equipment Equipped creature gets +2/+2 and protection from blue and from black.

Whenever equipped creature deals combat damage to a player, that player discards a card at random. You draw cards equal to the converted mana cost of the card discarded this way.

Equip

February 28, 2020 7:26 a.m.

Tzefick says... #4

MindAblaze Thank you for the praise and your own suggestions.

If I may offer a bit of feedback;

Green-White Show

Blue-Black Show

Red-Green Show

Self reflection and consideration for the Swords Show

February 28, 2020 8:13 a.m.

Tzefick says... #5

WizardOfTheNorthernCoast Those are some very strong triggers. Please keep in mind that they should be on similar level as Sword of Light and Shadow, Sword of Truth and Justice and Sword of Feast and Famine (the latter considered the strongest Sword in general). You should probably not make the suggestions stronger than Sword of Feast and Famine and Sword of Fire and Ice, just as a suggested baseline of what could be realistically printed.

February 28, 2020 8:22 a.m.

MrLizard says... #6

I've always joked about there being an 11th sword.

Sword of All and Nothing (3)

Equipped creature gets +2/+2 and protection from multicolor and colorless.

Whenever equipped creature deals combat damage to a player, until end of turn the next spell you cast costs (X) less to cast where X is the number of basic land types among lands you control and create a 1/1 eldrazi scion token.

February 28, 2020 9:29 a.m.

Tzefick says... #7

MrLizard Indeed that could be a possibility. I would think there could be one for artifacts/colorless specifically and then one for multicolor.

For the multicolor it could be "Whenever equipped creature deals combat damage to a player, the next spell you cast this turn you may pay rather than pay the mana cost of that spell."

Since WUBRG effectively makes it impossible to use in other Commander decks than full color palette, a Commander specific item could be: "Whenever equipped creature deals combat damage to a player, for the next spell you cast this turn, you may pay , paying at least one mana of each color of your Commander's color identity, rather than pay the mana cost of that spell."

That effectively works for all Commanders, but has some requirement to it other than just paying . It does also work for colorless Commanders as the require is to pay for each color of Commander's color identity, which is none, so basically just - but you can only have lands that produce in that deck, so effectively you pay a "colored" mana equal to your Commander's identity.


The artifact one is a bit harder but could be something like "Whenever equipped creature deals combat damage to a player, you may put a Darksteel counter on target artifact. That artifact is indestructible. (This effect lasts indefinitely.)"

Artifacts worst nightmare is mass removal, so gradually protecting your board, ala Darksteel Forge could be a valuable asset. For Voltron or Equipment themed decks, getting to protect your equipments is also very valuable.

February 28, 2020 10:19 a.m.

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